USF didn't need a mortar.
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The PAK howie is excellent, the USF didn't need another IDF unit.
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They just needed a cheaper teching for nades, so cancerous HMG play could be countered more easily.
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Maybe its me but i feelt helpless against garrsions and well placed mg's in early games.
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Problem is, it should've been a real support weapon for the rifles, cheap, mobile and with low DPS and range, and smoke that enables rifles to push into locked-down areas (as an alternative to 'nades). Not the best damn mortar in the game.
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And they definitely didn't need a T0 mortar more broken than release GrW. 34s
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This word cancerous has really gotten out of control. MG play is now "Cancer" LOL.
Rushed VIckers/MG42/Maxim inside concrete buildings on the lost glider
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I enjoy the variety in openings now but still not sure the mortar was the right unit. I also think since they now have the mortar, riflemen should lose their smoke grenades. Smoke should be given to the rangers instead. Smoke doesn't make sense on baseline inf. It was only acceptable on USF since they lacked means of taking on mgs which is no longer the case.
Pretty sure there's as much chance of that as Infantry Sections losing their cover bonus, or Conscripts losing Oorah!, or Grenadiers losing their Rifle Grenade. It's their thing. Suggesting its cost be nerfed or something like that could happen if necessary, but I doubt they'll say Rifle smoke spam is as bad for gameplay as Volk Schreck blobs and gut that too.
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Posts: 1439
I enjoy the variety in openings now but still not sure the mortar was the right unit. I also think since they now have the mortar, riflemen should lose their smoke grenades. Smoke should be given to the rangers instead. Smoke doesn't make sense on baseline inf. It was only acceptable on USF since they lacked means of taking on mgs which is no longer the case.
Good point +1
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Posts: 278
usf didnt need a mortar that strong.
Maybe its me but i feelt helpless against garrsions and well placed mg's in early games.
This was my reaction too. Either I got up a fighting position in riflenade range of the garrison, or I was fucked until pack howi.
Posts: 368
They should have made the mortar more accurate, less damaging that only kills with direct-hits with higher drop-off with more ROF and less range. This way this would differentiate itself from the pack howitzer by being meant to displace units and being light support while the pack howitzer is what you want to break fortifications and actually kill units.
Exactly.
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Posts: 1072
They should have made the mortar more accurate, less damaging that only kills with direct-hits with higher drop-off with more ROF and less range. This way this would differentiate itself from the pack howitzer by being meant to displace units and being light support while the pack howitzer is what you want to break fortifications and actually kill units.
More accurate? It already pin point wipes grens in cover. When I hear a mortar shell being fired when against USF I immediately move my grens cuz a second later a shell lands right where they just were.
Posts: 673
I always said, that T0 sniper would be interesting idea, but im not really sure, that it would work fine. Adding HMG in T0 for USF will be... copy of Ostheer/UKF.
Maybe would be reasonable to make WC51 non-doc and move to T0? Might look like copy of Bren Carrier, but they are different anyway. Since USF army is about "high mobility" - T0 carrier would work pretty nice.
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