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Sturmpioneers able to have a shreck and minesweepers

21 Jun 2016, 21:41 PM
#1
avatar of Waffaru

Posts: 56

Hey! I just tested out something that I was pretty sure was going to be an issue, and lo and behold, I was right.

Sturmpioneers are not supposed to be able to upgrade the hazard removal package if they upgrade shrecks, and vice versa. BUT, if you queue the hazard removal package upgrade after starting the shreck upgrade, it'll upgrade with both.


Below is a screenshot. I also tested the landmine detector and the wire cutters and both worked.



Discuss, I guess?
21 Jun 2016, 21:44 PM
#2
avatar of Muad'Dib

Posts: 368

Are you sure it's not intended? I'm not saying they should be able to have both, but has it been confirmed?

Edit: Nevermind, if the order of the upgrade matters then there's obviously something wrong.
21 Jun 2016, 21:46 PM
#3
avatar of Waffaru

Posts: 56

Are you sure it's not intended? I'm not saying they should be able to have both, but has it been confirmed?

Edit: Nevermind, if the order of the upgrade matters then there's obviously something wrong.


If you upgrade a single upgrade, without queueing the others, it won't let you upgrade the others once the current one in queue finishes. So it's not intended.

Edit:

An image, to facilitate.
21 Jun 2016, 21:46 PM
#4
avatar of Mittens
Donator 11

Posts: 1276

I'm pretty sure you couldn't do that in the balance preview. I never had access to the upgrade once I choose one.
21 Jun 2016, 21:48 PM
#6
avatar of Waffaru

Posts: 56


My personal experience with the balance mod:

Looks intended to me...


:clap::clap: GG relic
21 Jun 2016, 21:48 PM
#7
avatar of Mittens
Donator 11

Posts: 1276

I mean I guess all I can rly say is :snfQuinn::snfQuinn::snfQuinn::snfQuinn::snfQuinn::snfQuinn::snfQuinn::snfQuinn:
21 Jun 2016, 21:50 PM
#8
avatar of PencilBatRation

Posts: 794

And the panic attacks ensue

21 Jun 2016, 21:51 PM
#9
avatar of Banillo

Posts: 134

since sappers can take two brens or two piats and have mine detector, or have two piats or brens plus a flame thrower plus a lmg with faster repair i think its fine for sturms to have that option.
21 Jun 2016, 21:54 PM
#11
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post21 Jun 2016, 21:51 PMBanillo
since sappers can take two brens or two piats and have mine detector, or have two piats or brens plus a flame thrower plus a lmg with faster repair i think its fine for sturms to have that option.


Basically this. Sturmpioneers are also more expensive.
21 Jun 2016, 22:06 PM
#12
avatar of RedDevilCG

Posts: 154

It's been like this for a while in the preview. All indications are that it was intended for them to be able to have both, unlike flamethrowers. It would seem that the bug is that you are having issues getting both sometimes.
21 Jun 2016, 22:11 PM
#13
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Old bug which was expected to happen. Same thing happens with RET flamer and sweeper upgrade.

Welcome to our new overlords.
21 Jun 2016, 22:15 PM
#14
avatar of frostbite

Posts: 593

jump backJump back to quoted post21 Jun 2016, 21:46 PMMittens
I'm pretty sure you couldn't do that in the balance preview. I never had access to the upgrade once I choose one.
im pretty sure i did it like every game lol
1 of 2 Relic postsRelic 21 Jun 2016, 22:58 PM
#15
avatar of Kyle_RE
Developer Relic Badge

Posts: 48 | Subs: 23

If you actually play the live game and not use a cheat mod you will soon realize that you can't do this.

EDIT: I retract my previous statement. If they you queue them both up at the same time they will both be equipped. This has been fixed and will be patched in a hotfix scheduled for later this week.
21 Jun 2016, 23:09 PM
#16
avatar of Stug life

Posts: 4474

jump backJump back to quoted post21 Jun 2016, 22:58 PMKyle_RE
If you actually play the live game and not use a cheat mod you will soon realize that you can't do this.

Shouldn't strum pioneer be able to use sweeper and panzer sherck at the same time like rear echelon and royal engieneer?
21 Jun 2016, 23:10 PM
#17
avatar of RealName

Posts: 276

jump backJump back to quoted post21 Jun 2016, 22:58 PMKyle_RE
If you actually play the live game and not use a cheat mod you will soon realize that you can't do this.


:hansREKT:
21 Jun 2016, 23:18 PM
#18
avatar of Waffaru

Posts: 56

jump backJump back to quoted post21 Jun 2016, 22:58 PMKyle_RE
If you actually play the live game and not use a cheat mod you will soon realize that you can't do this.

EDIT: I retract my previous statement. If they you queue them both up at the same time they will both be equipped. This has been fixed and will be patched in a hotfix scheduled for later this week.


Neat! Are you guys aware of the Volksgrenadier Vet4+ bug that removes the panzerfaust ability on them, or the USF 81mm mortar having an autofire range of 120mm? (These were mentioned on the shoutbox earlier, and they also turned out to be true when I tested them.)

Edit: the ones who found this were Syllabeer and RedT3rror, respectively.
2 of 2 Relic postsRelic 21 Jun 2016, 23:21 PM
#19
avatar of Kyle_RE
Developer Relic Badge

Posts: 48 | Subs: 23

jump backJump back to quoted post21 Jun 2016, 23:18 PMWaffaru


Neat! Are you guys aware of the Volksgrenadier Vet4+ bug that removes the panzerfaust ability on them, or the USF 81mm mortar having an autofire range of 120mm? (These were mentioned on the shoutbox earlier, and they also turned out to be true when I tested them.)


Yes, both will be fixed in the patch later this week.
21 Jun 2016, 23:38 PM
#20
avatar of Banillo

Posts: 134

jump backJump back to quoted post21 Jun 2016, 23:21 PMKyle_RE


Yes, both will be fixed in the patch later this week.


while at fixing things make it so that sappers or echelons cant take any weapons when they equip mine sweapeers. would be fair right?
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