Hi MissCommissar,
cross-reading your posts indicates that you are passionate about the game and your posts are well above the random rant, which both is good.
However, I think there are some flaws in your original statement, because you seem to forget that 6 cons have simply more HP than 4 grens. Even taking "target size" into account, 6 cons have effectively about 440 HPs, whereas 4 grens sit at 351. Likewise, the combined DPS of cons is about 20.6 vs. 23 for 4 grens (point blank). You can do the math, and it turns out that cons on average will win vs. grens at short range. At long range it is the other way around.
This "balance" originally was kept while both squads would level up. However, after the buff to vet3 of cons about almost a year ago (more reduction in "target size"), vet3 cons probably have the upper hand now in slightly more situations vs. vet3 grens.
Now, the obvious "problem" is that grens eventually will get the LMG upgrade, at which point they will win regardless of the distance (unless you are somehow able to keep them moving). You wouldn't be the first person to complain about the lack of a similar upgrade for cons.
However, looking through the soviet commanders it seems pretty obvious that this is not a simple oversight, but a deliberate design choice: Unlike Ostheer, almost every commander has either weapon upgrades for cons, Guards or Shock troops, or other call in infantry. It's ok if you don't like the choice (again you wouldn't be the first one there) but I guess chances of that being changed isn't too high.
That said: I read a lot of your posts. In several of those you complained basically that some Russian units don't have the role of their Ostheer counterpart (e.g. MGs) or that Russians can't e.g. build Ostheer bunkers. Taking this together it sounds like you would be more happy if Ostheer is copied over to Soviets, relabeling the units and using Russian models. Wouldn't that be kind of bland? Btw, glad to hear that you seem to have realized that Ostheer fits your preferred style of play better.
Last comment: In terms of having your squad killed by the main gun of tanks, target size is not overly relevant. They don't get whiped because the tanks hit a model, but because they hit some place close to the squad; and the only thing of importance then is having your guys not bunch up. Guess which property of cons helps them in that situation over grens...
Edit: Molotovs do have impact damage, same as OKW's incendiary grenades. I guess you checked out the stats site? You have to look at the "_MP" version.
Here is few points:
1.) Maybe cons will beat grens in close range. But... there is always problem with "close range", which people forgeting - you need to get you unit safe to that close range, before it will start affect. And with such accuracy, grens can just snipe out you upcoming Cons or whoever else and be good. Same actually works with any Long vs Close range squads. For that reason, I think, that Stormtroopers are way lower, than Guards. Saying from my experience: units with bigger range of efficient fire are better than any other. It also works even in DoW... but no, there are jumppacks.
2.) I don't understand, why people like to mention "Veterancy bonuses" comparing or discussing about units. Almost all units, guess even Osttrupens, can be really cool, when they have Vet3, but when I call-in unit, it usually comes with Vet 0. And getting veterancy for Cons is quite problematic - EXP coming from performing frags and dealing damage. But... as I said - Cons can't effectively deal damage, like their oppose from Axis or even Allies side. So - they vetting pretty slow + squad wipes under fire/retreat fire because of high target size. It's really difficult to make them Vet3. Way easier to do it with Grens or whatever else infantry, which is more resistable to damage and deal real damage.
3.) Unlike Ostheer, USSR is "addicted" to doctrines. You show that addiction as benefit, but it is actually great minus and cripple of entire faction - you can get reliable combat units or upgrades only and onlt from doctrines. While facitons like, OKW, UKF or even Ostheer have units, doctrinal of USSR level in stock and from their own doctrines they getting "top of the line elite", which is outstanding, compared with soviet Call-ins. And of course - weapons and other upgrades are in stock for those factions, only poor USSR must suffer without it for some reason. I would agree, if that exception of non-doc upgrades would be compenstaed with high quality of infantry itself, but it is even worse than all others... It's just cripple, without compensative benefit. Unreasonable and unnecessary.
4.) When I talk about "Ostheer unit design", I mean, that their design has reason and it is design, as it should be, when you making "healthy faction". HMG = defensive. Core infantry = damage and versality (grens can into versality, actually). Defenses = exist. And everything else. Soviet design, from another side, is absolutely unreasonable. Idea of "offensive HMG" was retarded from very start, cos HMG will be support-defensive weapon in CoH 2, like it or not. That's how in-game mechanics works. Same goes to Cons, to some other units in stock... Their design, just like design of entire faciton is broken. Absolutely no defenses for USSR + tough doctrinal addiciton + tiering system, stolen from CoH 1 USF, but Relic, I suppoused, missed the idea of that system, so it became also wrong. USSR needs either serious redesign or addition of some gameplay elements, like deffensive structures and reliable stock units, for to heal doctrinal addiction. Otherwise - USSR always will be underdogs, compared with other "healthy" factions.
5.) Hm... maybe molotovs have impact damage, it's low anyway. And besides, problem with molotovs is not impact damage, but "slow-mo" throwing and range of that throwing. It's risky to use that nade, you can lost entire squad, while they throwing that shitty bottle. Or, while they try to reatreat after that. It happens pretty often with me, when my squads shooting those guys in back - good accuracy + high target size works.