Hey guys,
I just looked up the game files and here the actual numbers for area effects of the StuG 75mm gun and the SdKfz 222 20mm Autocannon.
StuG 75mm gun:
"area_effect": {
"accuracy": {
"far": 0.6,
"near": 5
},
"area_info": {
"angle_left": 0,
"angle_right": 0,
"area_type": "circle",
"radius": 1.5
},
"can_harm_shooter": false,
"damage": {
"far": 0.25,
"near": 1
},
"damage_all_in_hold": true,
"damage_friendly": {
"far": 0.25,
"near": 1
},
"distance": {
"far": 0.75,
"near": 0.375
},
"has_friendly_fire": true,
"penetration": {
"far": 1,
"near": 1
},
"suppression": {
"far": 0.1,
"near": 0.2
},
"suppression_friendly": {
"far": 0,
"near": 0
}
},
SdKfz 222 20mm Aurocannon:
"area_effect": {
"accuracy": {
"far": 0.5,
"near": 5
},
"area_info": {
"angle_left": 0,
"angle_right": 0,
"area_type": "circle",
"radius": 1
},
"can_harm_shooter": false,
"damage": {
"far": 0.2,
"near": 1
},
"damage_all_in_hold": true,
"damage_friendly": {
"far": 0.25,
"near": 1
},
"distance": {
"far": 0.5,
"near": 0.25
},
"has_friendly_fire": true,
"penetration": {
"far": 1,
"near": 1
},
"suppression": {
"far": 0.1,
"near": 0.2
},
"suppression_friendly": {
"far": 0,
"near": 0
}
},
So as you can see the values for "area_info->radius" seem to reflect the values of the patch notes. The problem is that afaik from CoH1 this value doesn't influence the damage at all, i just gives the information for the visual effects (e.g. area: circle, radius: 1.5). Important for the damage is the "distance" value which determines the "Near" and "Far" areas for all the modifiers (accuracy, damage, penetration, supression).
So my simple conclusion, Relic just changed the wrong values.
A good example is a grenade, let's take the important values of the Kar98 rifle grenade:
Area: circle
Radius: 4
Distance: Near 1, Far 2
Accuarcy: Near 5, Far 0.6
Damage: Near 1, Far 0.25
Penetration: Near 2, Far 1
So I guess you all already noticed the visual effect as well as the ability circle when aiming of that grenade does not really reflect is actual damage potential. For me it helps the know only half of the targeting circle's radius actually does damage to use it effectivly.
I say this just to underline that I think the "area_info->radius" value only effect visuals. And I noticed that after the said vehicle patch at the end of the beta, I noticed the visual splash effect of the 222 20mm did increase, it's AI damage didn't.
PQ, please fix (if I am right)
Ah almost forgot, here is an image to show you can still do some stuff with the 222 20mm until the splash damage gets increased for real.
Regards
ace