WEHR Flame - Halftrack still not balanced after 3 years
Posts: 1355
First it was OP because of its veterancy (to much HP after veting up), then it got nerfed to extinction and now?
Two bursts against a unit in a building aaaaaaaand wipe. Relic buffed the flames (for every one, ok) but reduced the cost of the upgrade for the Halftrack. It gets two Flame-throwers, the second one for the half price and its range is insane.
I think the problem is manly against buildings but also against support weapons outside of them and i believe that it is a little OP at the moment. Its the best Flame weapon in the game and you can have it so early!
Just look at this if you are not convinced . At 08:30 and at 16:45. Look at the damage and the range.
What do you think?
Posts: 1248
In my personal opinion you have a 5-7 second window to exit the building. Should've noticed and evacuated. I mean this is a game where quick reactions are important are they not?
Posts: 1355
wtf this guy didnt even try to get his MGs out. The unit preservation skills DansGame Usually you would see the MG unloading while getting shot at. (Preparing to leave) But even when his mortar pit is about to get attacked he didnt notice?
In my personal opinion you have a 5-7 second window to exit the building. Should've noticed and evacuated. I mean this is a game where quick reactions are important are they not?
Thats not even a valid point and i will explain.
How long is the pack up time?
I know the maxims is 2.5 sec so you only have 4.5 sec time to react.
For the vickers and 50cal its 3 or 4 i believe? so even less time to react.
Posts: 1890 | Subs: 1
Due to the pack-up time of HMGs you more or less you have to evac ASAP or its a guaranteed wipe - if the squad is at less that 100% health just forget about it. It almost feels like the old OP Wasp that would just insta-delete HMGs.
If you watch the Replay first burst is at 8:45 and its wiped at 8:52... for a squad at maybe 80% health that's pretty insane.
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Posts: 17914 | Subs: 8
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Relic balance.
Posts: 1355
Do you know what even more hilarious? WASP upgrade has same cost as HT flamer. There goes your 90 ammo for 1 flamer only.
Relic balance.
Posts: 97
Do you know what even more hilarious? WASP upgrade has same cost as HT flamer. There goes your 90 ammo for 1 flamer only.
Relic balance.
You forgot to mention that the basic price of the UC is a little cheaper than the price of the HT.
And you don't need a T2 to build the UC. Think about it.
Posts: 770
Do you know what even more hilarious? WASP upgrade has same cost as HT flamer. There goes your 90 ammo for 1 flamer only.
Relic balance.
And it is balanced. its called asymmetrical balance where some units are simply outperforming another faction units
or have you not seen the difference between the okw track and the usf track?
Posts: 1072
Do you know what even more hilarious? WASP upgrade has same cost as HT flamer. There goes your 90 ammo for 1 flamer only.
Relic balance.
With the balance preview, the wasp upgrade gives it a flamethrower in addition to health buff and other buffs too making it more beefy. UC itself is also a lot cheaper fuel wise, and comes out even faster.
The balance preview also nerf the flamer HTs dmg against Garrison's but buffed its overall performance. Flamer HT + 222 can sort of be seen as Ostheers "light vehicle" but split between two vehicles. AT (222) and AI (flamer HT).
Posts: 1217
SdKfz 251 Half-track
Vet1: Unlocks the 'Infantry Awareness' ability
Vet2: +20% reinforce radius, +20% speed, +20% rotation speed, +20% ac/de-celeration
Vet3: +20% reinforce radius, -20% weapon cooldown, +30% sight radius
https://www.coh2.org/guides/29892/the-company-of-heroes-2-veterancy-guide#1227
On vet 2 and 3 it gets a higher reinforce radius. Reinforcing from an upgraded halftrack has been removed previously. How often do you get a vet 2 or 3 not upgraded halftrack so you can profit from that part of the vet bonus?
Posts: 3052 | Subs: 15
In a world full of AECs, Oorah at nades, bofors and pits with brace that make its flames look like water guns, and Stuart's/captain.... The flame HT is An endangered species as it is.... Can't believe someone could complain about it actually.
Has more predators and deterrents to worry about than any other light vehicle... OP pls..
Posts: 1276
Posts: 392
deleting things from garrisons is one of the few things this thing is good at.
In a world full of AECs, Oorah at nades, bofors and pits with brace that make its flames look like water guns, and Stuart's/captain.... The flame HT is An endangered species as it is.... Can't believe someone could complain about it actually.
Has more predators and deterrents to worry about than any other light vehicle... OP pls..
In the world full of free beginning faust, T0 AT, early volk shrecks, every ally light vehicle look like garbage and ally light vehicle is even weaker than the axis varient at the same time. So gardening balance.
Posts: 392
Do you know what even more hilarious? WASP upgrade has same cost as HT flamer. There goes your 90 ammo for 1 flamer only.
Relic balance.
It's Relic axismetric balance
Posts: 392
Do you know what even more hilarious? WASP upgrade has same cost as HT flamer. There goes your 90 ammo for 1 flamer only.
Relic balance.
Repeated plz delete
Posts: 17914 | Subs: 8
The only thing I don´t get with the 251 is the vet bonus:
SdKfz 251 Half-track
Vet1: Unlocks the 'Infantry Awareness' ability
Vet2: +20% reinforce radius, +20% speed, +20% rotation speed, +20% ac/de-celeration
Vet3: +20% reinforce radius, -20% weapon cooldown, +30% sight radius
https://www.coh2.org/guides/29892/the-company-of-heroes-2-veterancy-guide#1227
On vet 2 and 3 it gets a higher reinforce radius. Reinforcing from an upgraded halftrack has been removed previously. How often do you get a vet 2 or 3 not upgraded halftrack so you can profit from that part of the vet bonus?
Well, you choose.
Either scaling, but unable to get vet reinforce platform, or non scaling damage monster.
Same deal with soviet M5.
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