Hey guys,
Does anybody know a guide about how mines impact vehicles?
I need some information about what mines (Teller, S, 42 etc.) do to the different vehicles and when they destroy/disable their engines.
Or you could just tell me in a post, if you know the mechanics!
greetings
Mines and their impacts
19 May 2016, 01:03 AM
#1
Posts: 15
19 May 2016, 02:45 AM
#2
Posts: 181
USF:
Standard Mines:
- Triggers on everything
- Does 200 damage
- 1/3 chance of destroying a vehicle's engine, 2/3 chance of only damaging it
M20 Mines:
- Triggers on vehicles only
- Does 400 damage
- Immobilises vehicles
UKF:
Standard Mines:
- Triggers on everything
- Does 200 damage
- 1/3 chance of destroying a vehicle's engine, 2/3 chance of only damaging it
Soviets:
Standard Mines:
- Triggers on everything
- Does 200 damage
- 1/3 chance of destroying a vehicle's engine, 2/3 chance of only damaging it
Tripwire Flare
- Does no damage
- Triggers on everything
- Kills all infantry models within a radius of 2
Light Anti-Vehicle Mines
- Trigger on vehicles only
- Do 40 damage
- Crew Shocks vehicles
Anti-Personnel Mines
- Triggers on everything
- Does 40 damage
Ostheer:
S-Mine Field
- Lays four fields per order
- Has warning signposts
- Triggers on everything
- Does 40 damage
Teller Mine
- Triggers on vehicles only
- Does 400 damage
- 1/3 chance of destroying a vehicle's engine, 2/3 chance of only damaging it
Riegel 43 AT Mine
- Triggers on vehicles only
- Does 320 damage
- Immobilises vehicles
OKW:
Standard Mines:
- Triggers on everything
- Does 200 damage
- 1/3 chance of destroying a vehicle's engine, 2/3 chance of only damaging it
Hope this helps.
Standard Mines:
- Triggers on everything
- Does 200 damage
- 1/3 chance of destroying a vehicle's engine, 2/3 chance of only damaging it
M20 Mines:
- Triggers on vehicles only
- Does 400 damage
- Immobilises vehicles
UKF:
Standard Mines:
- Triggers on everything
- Does 200 damage
- 1/3 chance of destroying a vehicle's engine, 2/3 chance of only damaging it
Soviets:
Standard Mines:
- Triggers on everything
- Does 200 damage
- 1/3 chance of destroying a vehicle's engine, 2/3 chance of only damaging it
Tripwire Flare
- Does no damage
- Triggers on everything
- Kills all infantry models within a radius of 2
Light Anti-Vehicle Mines
- Trigger on vehicles only
- Do 40 damage
- Crew Shocks vehicles
Anti-Personnel Mines
- Triggers on everything
- Does 40 damage
Ostheer:
S-Mine Field
- Lays four fields per order
- Has warning signposts
- Triggers on everything
- Does 40 damage
Teller Mine
- Triggers on vehicles only
- Does 400 damage
- 1/3 chance of destroying a vehicle's engine, 2/3 chance of only damaging it
Riegel 43 AT Mine
- Triggers on vehicles only
- Does 320 damage
- Immobilises vehicles
OKW:
Standard Mines:
- Triggers on everything
- Does 200 damage
- 1/3 chance of destroying a vehicle's engine, 2/3 chance of only damaging it
Hope this helps.
19 May 2016, 12:42 PM
#3
Posts: 15
Yeah that's exactly what I'm looking for
Thank you very much!
Thank you very much!
19 May 2016, 23:37 PM
#4
Posts: 503
S mines don't do damage to heavy tanks do light damage to vehicles and light tanks. Is it consistent?
20 May 2016, 07:36 AM
#5
Posts: 2693 | Subs: 1
S mines don't do damage to heavy tanks do light damage to vehicles and light tanks. Is it consistent?
S mines simply have a (low) penetration value if I remember correctly.
22 May 2016, 23:34 PM
#6
Posts: 851 | Subs: 1
S mines don't do damage to heavy tanks do light damage to vehicles and light tanks. Is it consistent?
S mines simply have a (low) penetration value if I remember correctly.
As it stands, S mines currently do damage to light vehicles (Kubel/ClownCar/Halftrack), but very little to light tanks, and almost none to heavies.
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