All AT guns need obtain cloak in cover
Posts: 1003
in my opinion, all AT guns need obtain cloak in yellow and green cover.
OKW AT gun still keep their advantage because, can gain cloak anywhere and dont lost it during move.
This adjustment help in game and reflects history (little target and well camouflaged in terrain).
Thank you for your opinions
Posts: 2693 | Subs: 1
Posts: 19
Posts: 17914 | Subs: 8
No thanks. Scouting with recon planes or other means before you launch your armored assault should be rewarded.
^This.
Posts: 1605 | Subs: 1
No thanks. Scouting with recon planes or other means before you launch your armored assault should be rewarded.
Actually, recon planes reveal cloaked units, so I don't see how it contradicts the idea.
Disagree with idea, though. IMO would be too OP with lots of headache.
Posts: 3103 | Subs: 1
Light vehicles would also become free vet for them pretty fast.
Posts: 19
Posts: 1003
ATG walls that can't easily been seen before tanks run into them would be pretty problematic.
Light vehicles would also become free vet for them pretty fast.
Recon light vehicles and recon infantry could reveal them on long distance.
Posts: 3103 | Subs: 1
Recon light vehicles and recon infantry could reveal them on long distance.
Reasonable potential, though recon infantry is decisively lacking in the base factions' tiers as are recon vehicles. UKF can literally lock themselves out of their only recon vehicle, and USF will have their tanks significantly delayed to backtech to LT if they went Cap. OKW might have a rough time with it if their version of the recon vehicle you have in mind is the Kubelwagen since I'm assuming they'll have to use vet 1 for that, and as we know those die super fast so they could get really screwed over by losing their Kubel early.
I'm sure to make this work as you envision, recon vehicles will need to be as guaranteed as rifle infantry. Such as, the M20 would need to be moved to T0, UKF would have to be able to get AEC along with Bofors upgrade (certainly unlikely as the two being mutually exclusive was an advertised feature to the UKF), and Kubelwagen would need its detection ability made non-vet 1 (I'm guessing making it require a first tier would be a good way to do it, as just making the Kubelwagen have a maphack ability once it arrives sounds pretty broken to me).
Posts: 455
Posts: 378
57mm and 6 pounder do not get camouflage, but 57mm can extend its range(but get nerfed with balance preview) and 6 pounder have 50% acc bonus.
In other word, all at-guns are quite balanced now. Only 57mm and M42 atgun need to be revised.
Posts: 1063
Zis-3, Pak40 and Raket have already received camouflage abilities.
57mm and 6 pounder do not get camouflage, but 57mm can extend its range(but get nerfed with balance preview) and 6 pounder have 50% acc bonus.
In other word, all at-guns are quite balanced now. Only 57mm and M42 atgun need to be revised.
Zis camo should only work when stationary, currently with cloak every animation of the gun is slowed as a turtle, so after the first shot player need to deactivate cloak which is really annoying.
Posts: 1108
Posts: 851 | Subs: 1
No thanks. Scouting with recon planes or other means before you launch your armored assault should be rewarded.
^This.
Im with these fine gentlemen
Posts: 875 | Subs: 2
No thanks. Scouting with recon planes or other means before you launch your armored assault should be rewarded.
^This.
Im with these fine gentlemen
Agreed.
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