Panzerwerfer overnerfed
Posts: 930
I lost the count of how many games I lost/won because Panzerwerfer just delete everything it fires on (including medium tanks)
Posts: 1890 | Subs: 1
This nerf happened for a very good reason - old Panzewerfer had stupid high Alpha strike damage that would wipe and suppress squads even at far distance as a result of Relic's typical overbuffing. You can't just scream 50%! 50%! nerf and act outraged at the number without any context.
Posts: 2636 | Subs: 17
Sure, there are 16 Katyusha Rockets launched (4 salvos of 4), vs 10 Panzerwerfer rockets. However:
- PWerfer rockets arrive at the same time (thus, are unpredictable)
- PWerfer rockets also insta-pin targetted squads
The Katyusha costs exactly the same amount of resources as the Panzerwerfer (MP/FU/Pop). There is no reason why the Panzerwerfer should further outperform the Katyusha. This is also considering that the cost to build T4 for OST is also going down with the new patch.
Posts: 182
Permanently BannedYou can't just scream 50%! 50%! nerf and act outraged at the number without any context.
Calm down nobody is screaming here expect yourself. I said it isn't as effective as the allied counterparts which is supported by the stats (Ie short duration and Weak damage at the outer distances of its AOE)
Arty units should give you area denial/control, not insta wipe late game and thus making you win every time.Then you might want to nerf Callie/LM/Kat/Pack and basically every ary allied unit since they do both perfectly.
Useless again, better give the role of long range arty to my partner's stuka in 2:2sYeah, but then he we'll be facing two Cromwells
And Mr.Smith, I am not a fan of einsteinian theory crafting as it doesn't bode well for video games discussions. I prefer to play the game as all factions and make unbiased judgments supported by facts and realities of different faction designs.
Posts: 2636 | Subs: 17
And Mr.Smith, I am not a fan of einsteinian theory crafting as it doesn't bode well for video games discussions. I prefer to play the game as all factions and make unbiased judgments supported by facts and realities of different faction designs.
Then state the fact and reality that necessitates widening the gap between the Panzerwerfer and the Katyusha even further.
Posts: 182
Permanently BannedTightening
Posts: 1217
However we should see how it works out now that T4 is cheaper and the Brummbär might make going T4 attractive. Haven´t played much of the preview mod yet to see whether it might be more attractive now.
Posts: 2636 | Subs: 17
https://www.coh2.org/topic/47530/did-the-panzerwerfer-really-need-a-damage-buff
(this was made before the Panzerwerfer nerfs).
Also, if you truly think that the Katysha is performing better than the Panzerwerfer, why didn't you ask for the Panzerwerfer to duplicate the Katyusha barrage in the first place?
If you aren't sure how to compare things, you can always ask for help from the community. Otherwise, if you too shy to ask for details, you can always ask "If those two things perform the same job, why aren't those two things mirrored; what trade-offs are there?"
PS: The AoE profile of the Katyusha is still 1/0.35/0.1 (i.e., it's worse than the Panzerwerfer).
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Posts: 2307 | Subs: 4
Yes, but bringing it to the same value requires a *1 multiplication.
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Posts: 1276
Posts: 247
It shouldnt be a squad wipe machine but def should take 2-3 models per squad and as such thats its performance rn.
Agreed, it's performance now is fine. Ostheer has bigger things to worry about than this unit.
Direct comparison with allied rocket arty doesn't make sense. Allied rocket arty trades alpha damage for more firing duration, which makes it effective at area denial for team weapons but less effective against advancing infantry.
The pzwerfer has more alpha damage which makes it better for inflicting bleed on mobile units. It doesn't wipe that often but the units it hits are heavily damaged and suppressed, making them easy to clean up with a panzer or rifle grenade.
So the units have different roles, to say that the Pzwerfer is straight up worse than the katyusha is just nonsense. The only problem with the pzwerfer is that it's in t4, which is quite hard for OH to reach.
Posts: 1072
Posts: 247
I've found that the pwrfer sometimes doesn't make any kills against a heavily defended area of enemies if fire a max range. It needs to drive up super close to be useful and already has the smallest range of any rocket artillery. Its 2x the fuel as the LM and certainly doesn't outperform it.
All rocket arty is inconsistent, that problem isn't exclusive to the pzwerfer.
The cost differential compared to the LM is reflective of the fact the LM is much more vulnerable due to its slow speed and long firing time. Pzwerfer only takes a few seconds to fire before it zips back to safety.
Posts: 4301 | Subs: 2
Posts: 1248
Posts: 414
It serves 2 roles:
1. Punisher of blobs
2. Softening up fortified positions
It works quite well in both aspects. I use it alot.
It's my go to late game blob punisher, sometimes I can't inflict 400+ mp loss when some decides to rifle blob capture the vp.
As for dug in areas like houses w/ mgs or a bunched up group of at guns, it will soften them up to make your assualt more effective.
Posts: 182
Permanently BannedI've found that the pwrfer sometimes doesn't make any kills....I've noticed that as well, even at medium range.
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