i rekt you second game totaly in a macro game. In first i was in better spot. But little room for mistakes 1 rushed vehicle lost = lost game.
Ok
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i rekt you second game totaly in a macro game. In first i was in better spot. But little room for mistakes 1 rushed vehicle lost = lost game.
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So me and many others in this thread who are not pros because we play this game for fun and maybe not for the cheese simply need to l2p?
So every CoH2 player except the mentioned 200 people should have a lot less fun playing Ostheer than other factions? Yes, players have mentioned the counters but still a major part of the players think that Ostheer has little to no room for mistakes whereas other factions don't come even close to the playing pressure while performing better.
Even if "l2p" is the case, it's simply frustrating the "not-so-skilled" players like me and about 80% of the rest.
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i rekt you second game totaly in a macro game. In first i was in better spot. But little room for mistakes 1 rushed vehicle lost = lost game.
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initial post text
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1 If I have to decide what should I get betwen risky teller or LMG to deal with powerfull amove infantiere, conlusion is easy
2 Yes, at top 1000. Really it good example for countering light vehicles? Furthermore, you need T1 and almost every infantry has that.
3 It's not that cheap, 210MP is quite big for unit without any armor.
4 Urban maps? Hmm, I think there is actually two or even one...
5 PaK is very good against heavies, terrible against light with his aim time. Need at least two which is heavy investment
6 In most cases, you are forced to play something with Ace or Tiger, won't work. Also, 250 is too expencive to do fancy thigs like that.
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But you are not really better with any other faction, so why do you feel Ostheer being underpowered compared to the other?
I don't really want to judge you but I'm around same rank as you with Ostheer 1vs1 while my gameplay is terrible with this faction.
My biggest issue of the faction is how heavily it relies on the sniper in the early-mid game and even the late game against USF and Brits.
They're mediocre without the sniper unless you're on a very favorable map and then there's 'Not Fun to Fight' when they do field the sniper but it's a necessary evil to effectively bleed the enemy. It's kind of their only way to push against entrenched infantry early on without mortars as Grenadiers are too fragile to charge/assault ground while the rest of the army is made up of support weapons.
Without a sniper, you really need your opponent to make mistakes rather then frustrating them with snipers to the point where they do make mistakes trying to kill the sniper.
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My biggest issue of the faction is how heavily it relies on the sniper in the early-mid game and even the late game against USF and Brits.
They're mediocre without the sniper unless you're on a very favorable map and then there's 'Not Fun to Fight' when they do field the sniper but it's a necessary evil to effectively bleed the enemy. It's kind of their only way to push against entrenched infantry early on without mortars as Grenadiers are too fragile to charge/assault ground while the rest of the army is made up of support weapons.
Without a sniper, you really need your opponent to make mistakes rather then frustrating them with snipers to the point where they do make mistakes trying to kill the sniper.
I know I'm statswise not better, but I lose as OKW because of other reasons. As OKW I lose because I made obvious mistakes, lose squads or bad micro.
As Ostheer I'm really microing like a SC II player but you get so little reward and so much punishment for small mistakes.
This is also what I experienced. I tend to start with MG -> Sniper -> Grens. The sniper reduces OH capping power drastically while you need to cap with your MG (which has a bugged cap order) and the Pio which loses all fights but against Engineers.
The micro amount of the Ostheer early game is insane. If you lose your sniper before minute 5, you can simply leave because you cannot compensate that loss without hoping that your enemy does a stupid mistake.
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IMO Ostheer is CoH2 Multiplayer Hard mode. While you can lose some models without any further problems as USF/Soviets, Ostheer is bleeding out immediately. (Not talking about Osttruppen commander as it is not available for everyone)
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I clicked all of these spoilers and I don't know why I did it.
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The only thing coming close to this is UKF that has much better inf in cover, much better MGs, double LMGs and a light tank. I don't see any cons for the Brits except a sniper that arrives later and immobile Mortars.
The main inf is better and also gets great LMGs, the engineers are better than pioneers. A Vickers will win against a MG42 with usually 4 to 0 models in a building fight, the mortar fires double rounds and the Bofors is Satan himself. Even PIATs are pretty good right now when blobbed, which is no problem as UKF. The Cromwell is a better P4 and crushes like the first of God himself. Centaur is only a bit worse than a Tiger.
For me UKF = a better Allied Ostheer.
I know I am an Axis fanboy but I don't see the sense in buffing Allied late game without any Ostheer compensation.
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My biggest issue of the faction is how heavily it relies on the sniper in the early-mid game and even the late game against USF and Brits.
They're mediocre without the sniper unless you're on a very favorable map and then there's 'Not Fun to Fight' when they do field the sniper but it's a necessary evil to effectively bleed the enemy. It's kind of their only way to push against entrenched infantry early on without mortars as Grenadiers are too fragile to charge/assault ground while the rest of the army is made up of support weapons.
Without a sniper, you really need your opponent to make mistakes rather then frustrating them with snipers to the point where they do make mistakes trying to kill the sniper.
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I clicked all of these spoilers and I don't know why I did it.
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Ost early game isn't about aggression, but not losing your part of the map to me. Ost doesn't really dictate pace of the game early, but responds to it, for this reason I believe people don't find it that fun.As I stated earlier: That was the initial design behind Ostheer. But now the lategame is mediocre at best. There is no punch in Ostheer armor. Now you lump behind early only to be on par lategame.
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- I don't quite understand the Tiger/Centaur comparison.
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The only thing coming close to this is UKF that has much better inf in cover, much better MGs, double LMGs and a light tank. I don't see any cons for the Brits except a sniper that arrives later and immobile Mortars.
For me UKF = a better Allied Ostheer.
I know I am an Axis fanboy but I don't see the sense in buffing Allied late game without any Ostheer compensation.
Posts: 2396 | Subs: 1
Ost early game isn't about aggression, but not losing your part of the map to me.
Ost doesn't really dictate pace of the game early, but responds to it, for this reason I believe people don't find it that fun.
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