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Remove Bofor Barrage

Remove Barrage?
Option Distribution Votes
61%
39%
Total votes: 64
Vote VOTE! Vote ABSTAIN
1 May 2016, 05:22 AM
#1
avatar of Hitman5

Posts: 467

1 May 2016, 06:16 AM
#2
avatar of ZombiFrancis

Posts: 2742

If not remove, nerf in proper Relic fashion.
1 May 2016, 06:39 AM
#3
avatar of Aerohank

Posts: 2693 | Subs: 1

1 May 2016, 06:57 AM
#4
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

Only thing I would do is to nerf the suppressive barrage range slightly so it can't be used to fire on mortars or other sources of indirect-fire at their max range.
1 May 2016, 07:20 AM
#5
avatar of DjDrowsyBear

Posts: 41

Only thing I would do is to nerf the suppressive barrage range slightly so it can't be used to fire on mortars or other sources of indirect-fire at their max range.


+1 to this
1 May 2016, 07:56 AM
#6
avatar of WhySooSerious

Posts: 1248

Mirage I kinda dont wanna fix whats not broken. Rather wait for it to be somehow broken first.
1 May 2016, 07:59 AM
#7
avatar of Click

Posts: 139

I agree with Miragefla. Thing killing mortars/suppressing them is kinda stupid.
1 May 2016, 08:33 AM
#8
avatar of adamírcz

Posts: 955

I think it should be replaced with flare ability
BTW How did that "bofor" misspell (I guess I'm after misspelling the word misspell, right?) manage to catch on? I mean, we often make mistakes but I'm quite curious why nearly 50% posts do this exact SAME error ... not that it would bother me
1 May 2016, 10:09 AM
#9
avatar of Carlos Danger

Posts: 362

I actually have no problem with the ability balance-wise but it's so unrealistic/silly I would actually like to see it replaced with something else.
1 May 2016, 10:29 AM
#10
avatar of bingo12345

Posts: 304

Only thing I would do is to nerf the suppressive barrage range slightly so it can't be used to fire on mortars or other sources of indirect-fire at their max range.


good approach.
1 May 2016, 10:51 AM
#11
avatar of ItchyGonorrhea

Posts: 107

I'd also be in favor of reducing the range to allow mortars to function as a counter again. And lowering the amount of barrages by 1 or increasing it's spread seems to be justifiable.
It just feels a little bit too pin-point atm.
1 May 2016, 11:12 AM
#12
avatar of Thunderhun

Posts: 1617

What Brad said; at vet 1 bofors can suppress - problem solved.
1 May 2016, 13:54 PM
#13
avatar of Grim

Posts: 1096

deals either suppression or damage, not both would be a good place to start.
1 May 2016, 14:17 PM
#14
avatar of PencilBatRation

Posts: 794

Yes about time really.
1 May 2016, 17:16 PM
#15
avatar of Rollo

Posts: 738

Another great Hitman5 thread
1 May 2016, 17:49 PM
#16
avatar of JohnnyShaun

Posts: 144

jump backJump back to quoted post1 May 2016, 17:16 PMRollo
Another great Hitman5 thread


No.
1 May 2016, 17:51 PM
#17
avatar of IA3 - HH

Posts: 289

yes yes yes, Another great Hitman5 thread
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