Real close combat in CoH 2 - Bayonet attacks!
Posts: 673
I'm sure, that if Relic will find some interest to work (or to money, at least) again and will make Japan faction, they should try realise that bayonet attacks thing.
But anyway, how do you think - is it real to make it in such RTS at all?
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Posts: 673
I think it is more probable that the soldiers throw stones at each other or use spades than use bayonets when they don't have any ammo left or are in close combat.
Well, in real war Soviet and Wermacht soldiers used bayonets pretty often. Both of those were brave and crazy enough to do it, belive me.
I think, in CoH 2 it can be realised on infantry like "Ram" ability of T-34-76. Infantry starting to sprint on chosen target with bayonets in front, getting way higer recived accuracy, cos they just crazy running on target, and if they got to enemy squad - it will get superior damage or will be wiped right here and now. But bayonet-sqaud after that (if it will survive) will need some time to rest and will be "stunned".
What do you think?
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Well, in real war Soviet and Wermacht soldiers used bayonets pretty often. Both of those were brave and crazy enough to do it, belive me.
Where and when?
Posts: 673
Here some pics, some of them are about soviet bayonet attacks.
Just not sure, that I will be able to find info about it on english, only on russian.
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Posts: 311
http://postalovsky-a.livejournal.com/42574.html
Here some pics, some of them are about soviet bayonet attacks.
Just not sure, that I will be able to find info about it on english, only on russian.
Yes, but where did they actually use them, except for propaganda photos. Ok, they maybe killed the wounded who lied on the ground, but I don't think it was so common to use the bayonets in close combat mano a mano.
Posts: 673
Yes, but where did they actually use them, except for propaganda photos. Ok, they maybe killed the wounded who lied on the ground, but I don't think it was so common to use the bayonets in close combat mano a mano.
Guess it wasn't less common, than... Sturmtigers, Kappa.
But anyway, CoH 2 is not about historic accuracy or something like that.
Posts: 311
Guess it wasn't less common, than... Sturmtigers, Kappa.
But anyway, CoH 2 is not about historic accuracy or something like that.
... but neither can we have Leopard 2 MTBs in the game.
I think that many players play this game because it is a historical WW2 RTS.
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The Wehrmacht for one relinquished all bayonet training in basic training from 1943 onwards, and also did away with the rudimentary boxing/jiu-jitsu that tended to be additionally taught in divisional combat schools since it was simply too time-intensive for too little gain. Not to mention that fundamentally it was found that even fights at hand to hand range were in 90% of all case decided by the use of firearms...
For this game, the implementation of such a mechanic would be a horrible idea.
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Posts: 680
Yes they are still used, even very recently in combat.
http://militaryhistorynow.com/2014/01/17/stickin-it-to-em-the-last-of-the-great-bayonet-charges/
Posts: 455
As for the mention of the Japanese, this will result with this.
usfsoviets>JP
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Posts: 128
The shortened ranges ingame would emphasize hand-to-hand combat too much, would stray too far away from realism and change the entire inner mechanics of the game to boot.
Posts: 1740
As Katitof said it has been a bad idea before and it still is. In addition there was not a single battle in WW2 where bayonets had any important role.
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