Do you like new patch?
![avatar of Para](/uploads/avatar/6155.png?updated=1683084919)
Posts: 103
Any thought on patch?
![avatar of franko](/images/no_av.png)
Posts: 41
And HTD for the win now ?
![avatar of Stonethecrow01](/uploads/avatar/5728.jpg?updated=1372810064)
Posts: 379
![avatar of TradeMrk](/uploads/avatar/6765.png?updated=1373516654)
Posts: 95
Good patch. Still have used the M3 to effectiveness. Mortars are still useful and so far the 4 man weapon crews haven't been an issue (and let's face it, the pak badly needed a buff)
^ Have to say it certainly has made for more evenly matched less cheesy games Pak and Mortar Certainly needed 4 man crew MG42 is yet to be seen.
![avatar of UGBEAR](/uploads/avatar/6464.jpg?updated=1372396625)
Posts: 954
![avatar of rofltehcat](/uploads/avatar/5978.jpg?updated=1371338458)
Posts: 604
nice patch, 80% German Vs. 20% soviet in 2v2, please nerf soviet, there's still 20% left to be nerfed
Team games are a lot harder to balance than 1v1s. I still don't think Soviets are weaker in team games other than when both Ostheer players spam Opels and strafe.
The soviet tech trees and doctrines can work very well together between two or more players whereas the Ostheer players are basically each just doing the same stuff like in a 1v1.
In the end it comes down to what people expect what formats balance should be for. I think I'd prefer 1v1 balance over team game balance. Of course extreme imbalances in team matches need to be fixed as well (Opels, strafe).
![avatar of BartonPL](/uploads/avatar/233.jpg?updated=1453219642)
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Permanently Banned![avatar of MaxKeiser](/uploads/avatar/499.jpg?updated=1371338407)
Posts: 133
![avatar of Thrill](/uploads/avatar/154.png?updated=1382818523)
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![avatar of Lichtbringer](/uploads/avatar/5919.jpg?updated=1376521257)
Posts: 476
![o_O o_O](/images/Smileys/blink.gif)
Edit: Ok, I guess I get the point because I know how people are and I can see that this is probably some kind of insult, but what you wrote makes no sense.
![avatar of Alties](/uploads/avatar/6000.jpg?updated=1374859227)
Posts: 49
![avatar of heeroduo](/images/no_av.png)
Posts: 144
Soviet : hm... not good...
but, nobody talk about this to
"Good" or "BAD"
![avatar of herr anfsim](/images/no_av.png)
Posts: 247
![avatar of starwolf64](/uploads/avatar/6762.png?updated=1374281269)
Posts: 44
![avatar of bummbummbamm](/images/no_av.png)
Posts: 22
- russian mortars - they had good dmg and its ok its a mortar - the problem was with killing those mortar squads - i think lower squad would be ok - good dmg but some risk with loosing mortar - that what should be changed
now it seems they will be useless
- those russian and german halftracs - i know many ppl rage about they r op etc but imo there was a fair balance between their dmg and possibilites to kill them.What i would do is in first place made them cost much more fuel etc and (u can start rage) made them a bit stronger. Why ? becouse then we would have an option to go strong unit vs infantry but with higher cost of fuel it would force u to be late with tanks and for other hand it would make some different ways - haftracs and strong early or pure infantry into tanks with strong mid/late all with some risk but still with making some decision. What i hate now is like every game starts the same - infantry into tracks and both russian and ger do the same and basicly both r destroyed by at nades or shrecs or w.e u call it.
About su85 - im like - ye its strong as fck but again i rather to see they make those su85 cost more, rather then make them weaker becouse the problem with su85 is (range for sure) and timing when its show up.
![avatar of starwolf64](/uploads/avatar/6762.png?updated=1374281269)
Posts: 44
![avatar of bummbummbamm](/images/no_av.png)
Posts: 22
BTW to the end of world we will have only 2 fractions ? becouse i belive one day we will die bored.
![avatar of Richamaru](/images/no_av.png)
Posts: 17
![avatar of hubewa](/images/no_av.png)
Posts: 928
There were a lot of problems with the maxim crew including setup and crew-size.
The set-up has been fixed.
However, Relic seems to have felt that they wanted to keep their 6 man squads so much that, in order to preserve the squad sizes, they decided to make MGs and mortars 4 man crew as well.
The problem is - it's a lot harder to punish MGs that have been flanked. And the issue of support units being able to act as viable combat units will still exist I think.
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