6 man support teams was flawed when the game was released and its still flawed today.
nope, it just prevents sniper bullpudding luckily
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6 man support teams was flawed when the game was released and its still flawed today.
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Problem with vickers is it does not suppress quick enough. I don't care that it does good dmg I need it to suppress if it can't do that it just ends up becoming the enemys vickers.
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Everyone has off games.
What would you suggest as changes to the maxim then?
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Nerf the turning time hard (if a maxim isn't set-up in the direction enemy inf is coming, it should lose and not be able to turn and win)
Increase received accuracy (if inf does manage to flank, it should die, not wait for second maxim to fire at inf squad)
OR ( as opposed to the rec.accruacy thing)
Increase reinforce cost (from 15 to 25)
Right now, its ridiculous manpower efficent to use maxims and as a support unit, that should not be.
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YMMV with MGs against infantry because infantry don't actually get suppressed until given a new move command.
So if you or your opponent tells an infantry squad to throw a grenade before an MG starts firing, they will waltz up to range, even once under fire and being suppressed, and throw the grenade.
If you keep giving orders to the unit while under fire, they will drop to the ground once that suppression its. The only thing that breaks this is being pinned, as it disables the abilities.
It's not 100%, as the suppression triggers when the entities have a new command, not necessarily the squad as a whole, but it's usually more than enough to get that grenade off.
MGs in CoH are supposed to be about map control and denying infantry movement.
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[removed infraction: no lets not resort ot name calling please -wifidi]
Maxim squad already cost more than mg42 to reinforce while being inferior 90 mp vs 84. Do you believe that 150 mp reinforce can be implemented. It can go with same huge performance increase. Im ok with that since i rarely have more than 1 maxim and not at the front. Not to lose it.
And i cant play yor 1v1 5 days maybe more.
Maxims arc is so small that its useless to setup it in advance. And setup time is the same for all mgs.
Low reinforcment cost of OH units is the real thing. It has a compensation that they are more wipeable. You basicaly dont deal damage to grens or pgrens unless you wipe them thats how i estimate while playing.
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the same for all mg's, ever tried setting up a mg42 when a con/rifle walks towards it? you're not going to have a good time.
Grens walking towards maxims, well the grens generally are smart enough never to try that.
As for low reinforce cost...... grens cost 30 mp per model, as per the standard formula, pgrens get a reduction but you generally don't see alot of pgrens as opposed to the number of grens on the field.
You're just wrong here.
lastly, looking forward to the 1vs1.
Im certain it will be a real eye opener for you.
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I like it how you ignore how you were wrong about the maxims only getting nerfed but allright, i'll bite.
Remove 5% suppresion bulletin (no explanation needed...)
Nerf the turning time hard (if a maxim isn't set-up in the direction enemy inf is coming, it should lose and not be able to turn and win)
Increase received accuracy (if inf does manage to flank, it should die, not wait for second maxim to fire at inf squad)
OR ( as opposed to the rec.accruacy thing)
Increase reinforce cost (from 15 to 25)
Right now, its ridiculous manpower efficent to use maxims and as a support unit, that should not be.
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If suppression works the way it did in DoW2, it increases the cooldown on the unit by like 20x.
Maxim has the highest ROF and probably lowest cooldown or whatever so isn't hurt by this as much.
It's dumb because Maxim vs MG42 or vickers maxim always wins hard.
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Also, i have no clue where the 84 and 90 comes from so please explain that (same as with the 150 mp reinforce).
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Yeah, I think it's because Maxim suppresses a single target it fires a full burst at pretty consistently so the suppression penalties are irrelevant to that (X4 cooldown, reload and X0.25 accuracy). And with the heightened reload times from suppression, reloading HMGs will give even pinned Maxims time to recover and shoot again so the Maxim will proceed to win the silly HMG duel with their superior single-target suppression. Once the other HMG is pinned, the fight's probably over because of said single-target suppression.
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I remember qon lagleiz map my maxim in a building lost to mg42 in the same kind of building without doing any dmg to it. But there where 3 bulletins for 42 and none for maxim. Since then i never use them vs oh.
Does supression applies to units in buildings?
Mg42 spam is quite common. Dullahan was doing it against me without even buiding t1 just spam and try to basepin. Very abusive.
And what people tend to "forget" is that mg42 spammer has early and cheap access to sniper 99% of the games while maxim spammer dont have access to shitier sniper until the mid-late game or usuuly just never has acces to it since its bad and expensive to tech and reinfirce.
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Reinforcement cost is calculated out of squad cost not model's. For most (or all) infantry its aprox half of the squad price. Dislike saying obvious things its like someone is trolling me.
None of your changes will be implemented. Nothing even similar will. Maybe in one of crazy garbage mods. So its useless to talk about them.
P.S Zarok I would love to play a couple 1v1's sometime. Wouldn't mind being able to practice a bit against heavy maxim play! Steamid assassin2470 add me.
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Pls timer to grenadier rifle nades, how annoying it is when your MG gets oneshotted by one bastard 30 muni nade
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