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Questions about okw and ost

24 Mar 2016, 19:58 PM
#1
avatar of Stug life

Posts: 4474

So i have some doubt about the difference between the 2 factions
blitzkrieg vs combat blitz what's better
do the armor bonus with vet upgrade the rear armor too
volks vs grens what's better at what range
24 Mar 2016, 21:50 PM
#2
avatar of SlaYoU

Posts: 400

Not sure about the first two questions, but i think grens are better at long range, and worse at all other. Volks are more durable, but it is captain obvious level from me, sorry :)
24 Mar 2016, 22:28 PM
#3
avatar of Thamor

Posts: 290

Volks = more durable, better at medium/short range.
Grens = weakest main infantry on durability (with highest MP reinforce ingame), better at long range and still more better when upgraded with lmg42

All OKW same armor is better than OST version. Only good for OST is that they are cheaper on fuel.
24 Mar 2016, 23:16 PM
#4
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

Volks have almost exactly the same DPS at all ranges compared to Grens. They are slightly more durable (4-men with 0.92 rec. acc. vs 5-men with 1.0 rec. acc.).

I'm pretty sure Combat Blitz is better then Blitzkrieg.

Not sure about the armor bonus though.

EDIT: You can view stats here: http://stat.coh2.hu/
25 Mar 2016, 00:03 AM
#5
avatar of MarkedRaptor

Posts: 320

I was curious about the armor skirts as well, does that upgrade ALL of it's armor? Since there isn't side armor in this game, does it buff frontal?
25 Mar 2016, 00:09 AM
#6
avatar of Aerohank

Posts: 2693 | Subs: 1

I was curious about the armor skirts as well, does that upgrade ALL of it's armor? Since there isn't side armor in this game, does it buff frontal?


It buffs both front and rear armor.
25 Mar 2016, 00:35 AM
#7
avatar of Thamor

Posts: 290

Volks have almost exactly the same DPS at all ranges compared to Grens. They are slightly more durable (4-men with 0.92 rec. acc. vs 5-men with 1.0 rec. acc.).

I'm pretty sure Combat Blitz is better then Blitzkrieg.

Not sure about the armor bonus though.

EDIT: You can view stats here: http://stat.coh2.hu/


I do know people like to spam the coh2 stats links to prove their point. But what you can't see from those is that game engine does count models and shots = RNG which shots hit and do HP damage.

So more shots = more likely hits on cover fighting and even more on dividing hits on models who have more models on squads. Seen so much USF riflemen 5xmodels taking a beating and only HP bar goes down, but that is because all the models get hits, but don't drop and timely retreat makes them not lose any manpower, compared to units with 4xmodels make them drop models always and much faster.

All this = Model count effect so much on hits received & how many shots you are doing. Reloading/cooldowns effect alot in this too.

This same DPS bullshits is only when laws of averages happens. That is why "Conscripts" are sometimes for people bad, but sometimes they are godly, because they are 6xmodel squads with 6xrifle damage popping and with RNG those salvos can suddenly all hit and for OST that means always atleast 1xmodel down, then you are fighting 3xrifle shots vs 6xrifle shots, which will always in the end make you lose, because the cons can just charge you to short range.

Other bonus is what the models are targeting, with more targets the dps is divided alot more. 4xmodels getting shot by 6xmodels = 4xmodel squad member getting hits alot more which makes them drop a model that much faster even with single model higher dps and when 1 model is down it lowers the dps 25% on them.

But in the end my opinion Volks > Grens, if you want durable infantry that you need in frontlines. If you need dps from backlines Grens > Volks.

Problem for OST they don't have any infantry really that they can just put to frontlines and have same durability like every other faction can. But you can always play around that with combined arms :)
25 Mar 2016, 08:43 AM
#8
avatar of Tiger Baron

Posts: 3145 | Subs: 2

jump backJump back to quoted post25 Mar 2016, 00:35 AMThamor


I do know people like to spam the coh2 stats links to prove their point. But what you can't see from those is that game engine does count models and shots = RNG which shots hit and do HP damage.

So more shots = more likely hits on cover fighting and even more on dividing hits on models who have more models on squads. Seen so much USF riflemen 5xmodels taking a beating and only HP bar goes down, but that is because all the models get hits, but don't drop and timely retreat makes them not lose any manpower, compared to units with 4xmodels make them drop models always and much faster.

All this = Model count effect so much on hits received & how many shots you are doing. Reloading/cooldowns effect alot in this too.

This same DPS bullshits is only when laws of averages happens. That is why "Conscripts" are sometimes for people bad, but sometimes they are godly, because they are 6xmodel squads with 6xrifle damage popping and with RNG those salvos can suddenly all hit and for OST that means always atleast 1xmodel down, then you are fighting 3xrifle shots vs 6xrifle shots, which will always in the end make you lose, because the cons can just charge you to short range.

Other bonus is what the models are targeting, with more targets the dps is divided alot more. 4xmodels getting shot by 6xmodels = 4xmodel squad member getting hits alot more which makes them drop a model that much faster even with single model higher dps and when 1 model is down it lowers the dps 25% on them.

But in the end my opinion Volks > Grens, if you want durable infantry that you need in frontlines. If you need dps from backlines Grens > Volks.

Problem for OST they don't have any infantry really that they can just put to frontlines and have same durability like every other faction can. But you can always play around that with combined arms :)


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