Resource Points in Team games
24 Mar 2016, 03:54 AM
#1
Posts: 3423 | Subs: 1
Anyone like the idea of decreasing the resource income for each territory point by 1 in team games? I can't speak for 3v3 and 4v4, but in 2v2s I would be curious to see how it affects gameplay. I tend to attribute most of the frustrating elements of 2v2s to resource inflation, especially with caches being far more common. It seems like it makes avoiding vehicles until late game/heavies far more viable than it should be, but that's just me. Thoughts?
24 Mar 2016, 04:37 AM
#2
Posts: 543
I thought something similar to this... but maybe muni 3 / fuel 1...
24 Mar 2016, 14:23 PM
#3
Posts: 1605 | Subs: 1
I got used to current pace of 4v4 games, so I don't see point in this change.
Actually, I even like the "clusterfuck aspect" of 4v4 games.
Actually, I even like the "clusterfuck aspect" of 4v4 games.
24 Mar 2016, 14:49 PM
#4
Posts: 747 | Subs: 2
Actually the maps need a rework. They have no cut offs and too many points.
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
14 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.934410.695-1
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
11
Download
1259
Board Info
656 users are online:
656 guests
0 post in the last 24h
12 posts in the last week
24 posts in the last month
12 posts in the last week
24 posts in the last month
Registered members: 49874
Welcome our newest member, Howden
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Howden
Most online: 2043 users on 29 Oct 2023, 01:04 AM