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russian armor

Rocket artillery vs. Howitzer artillery

21 Mar 2016, 04:53 AM
#41
avatar of jugglerman

Posts: 92

If rocket artillery had a munitions cost it would go a long way to stopping the spam/abuse of it. Personally I've always had a soft spot for the LefH 105. But then again I suck at this game so pay no attention to me.
21 Mar 2016, 22:50 PM
#42
avatar of easierwithaturret

Posts: 247

Static howitzers aren't used because of hard-countering off maps. Also on smaller maps they're vulnerable to direct attack since they can't be put in base sectors anymore, and on larger maps they don't have the range to be used to full effect. Mobile howitzers don't have enough punch to be worth the fuel cost.

It also seems like many howitzers were designed to counter static/bunker play that doesn't really exist in the current meta (not a bad thing). Rocket arty is a much more reliable counter to moving units because the rockets arrive faster and dump all their damage in a shorter time.

1: Lower fuel cost for mobile howitzers or decrease their reload
3: Add a modifier to damage from IL-2 strike, Stuka bomb and railyway arty so they kill the crew but leave the gun with a sliver of health (maybe inflict some kind of 'gun disabled' crit that requires a repair). They would still be an effective counter but they can't just delete the howitzer with no counterplay possible.
2: Allow ML-20 and LefH to be put in base sectors again (or at least the front half of the sector)
21 Mar 2016, 23:15 PM
#43
avatar of dreamerdude
Benefactor 392

Posts: 374

I prefer 3 or 4 su-76 over a katyusha, mostly because a katty don't kill tanks like the 76.
22 Mar 2016, 05:45 AM
#44
avatar of thedarkarmadillo

Posts: 5279

Static howitzers aren't used because of hard-countering off maps. Also on smaller maps they're vulnerable to direct attack since they can't be put in base sectors anymore, and on larger maps they don't have the range to be used to full effect. Mobile howitzers don't have enough punch to be worth the fuel cost.

It also seems like many howitzers were designed to counter static/bunker play that doesn't really exist in the current meta (not a bad thing). Rocket arty is a much more reliable counter to moving units because the rockets arrive faster and dump all their damage in a shorter time.

1: Lower fuel cost for mobile howitzers or decrease their reload
3: Add a modifier to damage from IL-2 strike, Stuka bomb and railyway arty so they kill the crew but leave the gun with a sliver of health (maybe inflict some kind of 'gun disabled' crit that requires a repair). They would still be an effective counter but they can't just delete the howitzer with no counterplay possible.
2: Allow ML-20 and LefH to be put in base sectors again (or at least the front half of the sector)

No howitzers in base
No way no how, not ever again
The WFA and Brits arnt allowed off maps in base at all (not even the beyond shit wont kill amything anyways base 25 pounders) good luck countering an lefh with the mortar pit, or the ml20 with a walking stuka. If we ever are to get base nukes/napalm removed there can be no reason for them to stay
22 Mar 2016, 06:16 AM
#45
avatar of easierwithaturret

Posts: 247


No howitzers in base
No way no how, not ever again
The WFA and Brits arnt allowed off maps in base at all (not even the beyond shit wont kill amything anyways base 25 pounders) good luck countering an lefh with the mortar pit, or the ml20 with a walking stuka. If we ever are to get base nukes/napalm removed there can be no reason for them to stay


Yeah fair enough, I forgot that only some nukes still work on base sectors.
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