Penals as suicide units?
Posts: 276
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Fixed.
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Also, please, elightes us HOW would soviets keep or gain map presence by losing units?
Posts: 1072
Also, please, elightes us HOW would soviets keep or gain map presence by losing units?
Rapid conscription
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Posts: 5279
You should be able to build additional t5 building, a gulag for your penals that produces resources. That way they can be usefull late game
Obviously you dont play they gem because the soviet are not allowed anything non doc that is useful past mid game
Posts: 49
Lets make them 50mp, give them sticks instead of guns and remove all forms of mine detection for soviets. Voila, such historical accuracy.
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Posts: 17914 | Subs: 8
Russian ostruppen? I'd be all for it
Its called conscripts.
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Posts: 174
short range satchel
short range flamer thrower..
short range gun would make too much sense.
Posts: 486 | Subs: 1
make them a PPSH squad...
short range satchel
short range flamer thrower..
short range gun would make too much sense.
I know miragefla competitive mod changed the price of the flamer to 90 muni but it included 2 or 3 PPSHs and trust me it works amazing in it (he touched penals stats a little)
But with working vet now maybe that upgrade could be great, flammer, satchel PPSH and SVTs all for close quarters.
It's almost like the guards in the lend least commander minus the flammer and add a proper nade
Posts: 155
I would rather penals get a price reduction to ~255, or get a buff to their long-range accuracy. Either way, Penals are just so underwhelming right now, even with the flamethrower.
I mean honestly, they've always been incredibly underwhelming. Do you guys remember when they cost 360 MP and were even worse than they are now? Yeah, I do, and worse yet I used to actually use them back then as well.
Posts: 455
I mean, what would that make conscripts?
Walking
Rapid conscription
I laughed hard on this one.
Posts: 276
What does one get penals for nowadays? Falmethrowers? Engineers have that already. To get "better" infantry than cons? Kek. Trolling your enemies and allies? Double kek.
What you guys are suggesting are damage buffs and stuf. I mean, that's cool and all, but what I'm suggesting is a new purpose for penals, other than just upgraded infantry. Make them suicide units, y'know, for variety or whatever.
Posts: 181
I meant "suicide units" as in inexpensive scouts, meatshields, and mine clearers. Conscripts will still be all around infantry, guards are the elite infantry, shocks are close range infantry, while penals will be just that. Other than a unit without a purpose, they get a new one. Of course they'd have to give out less vet, otherwise we'd just get another churchill-ish vet pinata..
What does one get penals for nowadays? Falmethrowers? Engineers have that already. To get "better" infantry than cons? Kek. Trolling your enemies and allies? Double kek.
What you guys are suggesting are damage buffs and stuf. I mean, that's cool and all, but what I'm suggesting is a new purpose for penals, other than just upgraded infantry. Make them suicide units, y'know, for variety or whatever.
Variety is well and good but the "suicide unit" role as you've outlined it is already fulfilled by Engineers and Conscripts. Giving the Soviets another disposable but cheap unit won't add anything to the faction.
Making Penal Battalions into elite infantry would reduce Soviet reliance on doctrines and give players more reason to go T1.
Posts: 275 | Subs: 1
Conscripts will still be all around infantry
Cons is never been "all around infantry". They melee infantry on start and AT-nade & Marge in late. Just a remark.
Posts: 930
They are great tough when you get someone by surprise or if they fight 1v1 against other units.
I found they are best used to defend flanks or far away points or VPs because most of the times people send only one gren or volks to cap those far away points.
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