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Predicting/Discussing the Veterancy Fix

9 Mar 2016, 11:40 AM
#21
avatar of TNrg

Posts: 640



Yeah, I'm really afraid of a lot of very random bugs/problems after they start messing with the engine.
9 Mar 2016, 11:41 AM
#22
avatar of MoerserKarL
Donator 22

Posts: 1108

jump backJump back to quoted post9 Mar 2016, 10:20 AMTNrg
If the fix will work properly, I think OKW will be stronger than ever. Why?

Because they have superior veterancy that was originally designed to be compensated by a resource penalty. Well, now there's no resource penalty for the faction AND it still has the superior veterancy. Volks with schrecks gain veterancy in no time (this should be adjusted) and vet 5 obers will be a crazy terminator squad. Well any squad with vet 5 really. Even now when veterancy isn't working, panzerfusiliers and jaeger light infantry are very strong - I can't even imagine them at vet 5.


Dont forget that they already started some patches ago, to nerf the vet4 & vet5 from several infantry units. They are still strong of course, but not that much when WFA got released.
And yeah sprinting vet5 panzerfüsiliere with G43 are :drool:
9 Mar 2016, 11:51 AM
#23
avatar of Pablonano

Posts: 297

Irregulars had a really op vet in terms of accuracy, but they arent there anymore...
9 Mar 2016, 12:08 PM
#24
avatar of TNrg

Posts: 640



Dont forget that they already started some patches ago, to nerf the vet4 & vet5 from several infantry units. They are still strong of course, but not that much when WFA got released.
And yeah sprinting vet5 panzerfüsiliere with G43 are :drool:


Yeah, the direction they're going is the right one but a lot of things should still change IMO.
9 Mar 2016, 12:59 PM
#25
avatar of Drink

Posts: 27

Change vet4 Obersoldatens' supression to short duration ability for like 40-50 munitions.
9 Mar 2016, 13:09 PM
#26
avatar of Aerohank

Posts: 2693 | Subs: 1

We might see the need to make some OKW passive buffs turn into activated abilities with muni cost. But really we have to see how the patch will play out.
9 Mar 2016, 13:34 PM
#27
avatar of Stug life

Posts: 4474

We might see the need to make some OKW passive buffs turn into activated abilities with muni cost. But really we have to see how the patch will play out.

Like ?
9 Mar 2016, 13:39 PM
#28
avatar of Pedro_Jedi

Posts: 543

I don't think the game will change that much. What I fear is that this bug, with the previous problems that Relic had with patching the game and the flaming that they constantly receive, will result in loss of interest of playerbase and the longterm death of the franchise. I take it from me and others, who just stopped playing until this bug is resolved - but at what cost?

All it needs is a interested competition wanting to make a somewhat similar game.
9 Mar 2016, 13:45 PM
#29
avatar of Aerohank

Posts: 2693 | Subs: 1


Like ?


Passive sprint and suppressive fire for Obers would be likely candidates. I mean, just by their modifiers Obers scale more or less the same (or better) as their counterparts such as commandos/shocks/paratroopers. Having passive sprint and passive suppression on top of that feels like a bonus that can't really be justified when considering OKWs relatively cheap tech and no resource penalty.

But this is just spit-balling. I have no idea how UP/OP anything is going to be when vet will work as intended.
9 Mar 2016, 14:06 PM
#33
avatar of EtherealDragon

Posts: 1890 | Subs: 1

I predict that regardless of what happens at least 50% of the player base will be salty about something
9 Mar 2016, 14:07 PM
#34
avatar of Iron Emperor

Posts: 1653

9 Mar 2016, 14:08 PM
#35
avatar of DonnieChan

Posts: 2272 | Subs: 1

I predict this patch will fix the vet. But then open a whole new door of problems... you know, weird like t34 ram not working, or the motor flare shows the whole map. Or grens have unlimited sprint.

Something will be wrong with the map pool

Something will be wrong with some hot key

Some unit will become completely broken like the m8. Be able to 1 shot panthers.

Paratroopers will all die upon landing or something

Seems to be the case. You know like mysteriously when the rear echelons became 50 men squads.. was there even a single change in them in the notes? if not, then you wonder the random shit i mentioned above is a possibility. .



if i'll get unlimited t34 ram range, i will never buy a different tank again
9 Mar 2016, 14:41 PM
#37
avatar of Trubbbel

Posts: 721

You mean the veterancy bug has been in the game for as long as anyone can remember?

How long has it been in there? The units will probably be as what they were before the bug.
9 Mar 2016, 15:10 PM
#38
avatar of PencilBatRation

Posts: 794

You mean the veterancy bug has been in the game for as long as anyone can remember?

How long has it been in there? The units will probably be as what they were before the bug.
That is not true at all, as it has been confirmed by the guy responsible for maintaining the Bugs database.



9 Mar 2016, 15:36 PM
#39
avatar of FG127820

Posts: 101


Having taken a few programming courses myself, I have alot of respect and sympathy for relic and the issues they have with bugs.


Bugs will always be part of any human programming endeavour. However it's their software testing mentality that's made Relic a joke. Of course there are interconnected parts, but it's a professional software company. I'm sure you've learned in your programming courses that testing is very, very important; unless you can write a mathematical proof that your code works (possible, but very difficult due to the complexity of the system), then you'll have to empirically test your code.

To be honest I wouldn't be too harsh on Relic either, since I suspect the company's poorly managed (another important aspect of software engineering), but the recent bugs from patches have made it a laughing stock. If humans can make the hardware and code to land rovers on Mars, then I'm sure it's possible to make a less buggy computer game.

Edit: I also suspect their main talent is focused on their next big project (probably DoW3), so CoH2 may be run by a skeleton crew.
9 Mar 2016, 15:44 PM
#40
avatar of Katitof

Posts: 17914 | Subs: 8

Irregulars had a really op vet in terms of accuracy, but they arent there anymore...


They also used very shitty weapon.

60% from 5dps isn't as much as 30% from 20 DPS.

Same case for penals.
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