Repair Engine ?
7 Jul 2013, 19:10 PM
#1
1
Posts: 1006
What do you think about adding a repair engine feature for 30-50 munitions ?
7 Jul 2013, 19:23 PM
#2
Posts: 1620 | Subs: 2
Like, on Pioneers/Engineers? That would be interesting. I'd hate to see Clown Cars and Flammenwerfers get even more effective, and being able to mostly negate your opponent's first AT nade/faust would certainly do that, but you would have to pay the munis for it so maybe it wouldn't be awful. I think in general I don't like the idea - it just makes infantry AT even more useless against tanks and vehicles, and I prefer when players have lots of options for AT rather than being forced to get, say, SU-85s as Russians or heavy armor as Germans.
7 Jul 2013, 21:13 PM
#3
Posts: 255
I think it is a bad idea, alot is based around being able to slow down tanks with core infantry to promote combined arms.
I agree with tycho, especially with soviets 2 effective AT weapons for medium tanks and only 1 for heavy tanks, get a little stale after a while
I agree with tycho, especially with soviets 2 effective AT weapons for medium tanks and only 1 for heavy tanks, get a little stale after a while
7 Jul 2013, 22:15 PM
#4
1
Posts: 1006
so make it only possible on tanks, maybe even just medium/heavy tanks
7 Jul 2013, 23:26 PM
#5
Posts: 12
I'm on the fence about whether this would be a good option. On one hand it would help balance out the fact that there are so many engine disables in this game and also that repair time was increased pretty significantly.
Then again I cannot think of a justifiable price to spend to keep it fair. Perhaps they also add some kind of 'debuff' when the ability is used?
Then again I cannot think of a justifiable price to spend to keep it fair. Perhaps they also add some kind of 'debuff' when the ability is used?
7 Jul 2013, 23:53 PM
#6
Posts: 2425
Permanently BannedNo. Nade/Faust vehicke engine damage is central and crucial to current design.
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