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Commandos overnerfed

24 Feb 2016, 21:35 PM
#1
avatar of PencilBatRation

Posts: 794

Being the most expensive AI unit in game and an iconic, classic unit which defines the whole brit faction(Along with emplacements), I think they are a total waste of resources. They are totally outclassed by falls, and to an extent deterred by vet PGrens and sniped by LMGrens.


Either a cost reduction, ROF-nerf revert or new utilities is needed and I am counting on you b. 500-890(Vanguard) MP is too much for these guys.


Ever use them?

-No, they aren't worth the micro-requirement/cost.
-Yes. For demos only.
-Yes they kick ass.
24 Feb 2016, 21:43 PM
#2
avatar of ItchyGonorrhea

Posts: 107

You got your prices screwed up.
Commandos are 350. The glider is 150.
The airlanding officer with glider is 540. In the glider you can build commandos for 350.

So they are not the most expensive ai unit.
24 Feb 2016, 21:49 PM
#3
avatar of PencilBatRation

Posts: 794

If you want a second unit you have to spend another 500MP. So yeah, the glider is practically useless.

The one from vanguard is better, but it isn't repairable and one could consider it as a required 'teching' in order to get access to the unit.
24 Feb 2016, 21:50 PM
#4
avatar of PanzerGeneralForever

Posts: 1072

Plus they are actually amazing at wiping units. Ambush with 1 second cooked gammon bomb is a beast at wiping entire squads. They have a high initial price but if you have the glider they are relatively cheap to replace. On the other hand they can still easily kill the glider which can't be repaired.
24 Feb 2016, 21:55 PM
#5
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Commandos are, currently, the ultimate harassment unit (unique & fits their theme, I say)

You are forgetting 2 things:
- Light Gammon bombs are pretty damn good
- They get a -75% received accuracy on retreat at Vet3

Also, their Ambush Bonus (+50% accuracy) is currently bugged:
- Only applies to the first model that fires
- The bonus stays there forever, until the model dies.

First, fix #Vetgate & Ambush bugs, and then we can see how that unit performs.
24 Feb 2016, 22:00 PM
#6
avatar of Firesparks

Posts: 1930

You got your prices screwed up.
Commandos are 350. The glider is 150.
The airlanding officer with glider is 540. In the glider you can build commandos for 350.

So they are not the most expensive ai unit.


only the vanguard glider can spawn more commandos. commandos are effectively a 500 call in for the commandos regiment doctrine.

Commandos are, currently, the ultimate harassment unit (unique & fits their theme, I say)

You are forgetting 2 things:
- Light Gammon bombs are pretty damn good
- They get a -75% received accuracy on retreat at Vet3

Also, their Ambush Bonus (+50% accuracy) is currently bugged:
- Only applies to the first model that fires
- The bonus stays there forever, until the model dies.

First, fix #Vetgate & Ambush bugs, and then we can see how that unit performs.

let's assume the vet and ambush bug get fixed.

First, that smoke grenade and out of combat heal are the only bonus the commandos get at vet 3. it's situational and hardly that much more amazing compared to the usual vet 3. The vet2 bonus for the commandos are also kind of meh.

24 Feb 2016, 22:03 PM
#7
avatar of RedT3rror

Posts: 747 | Subs: 2

Commandos are much fun when used with Vanguard (Officer charge hohoho). Commando regiment is totally worthless.
24 Feb 2016, 22:09 PM
#8
avatar of ItchyGonorrhea

Posts: 107



only the vanguard glider can spawn more commandos. commandos are effectively a 500 call in for the commandos regiment doctrine.



But for the other doctrine they are 350. And their reinforce cost is also based from 350, making them cheaper than Obersoldaten.

And you still get some utility from the glider in form of reinforcement and physic shenanigans.
24 Feb 2016, 22:24 PM
#9
avatar of Mr.Smith

Posts: 2636 | Subs: 17




But for the other doctrine they are 350. And their reinforce cost is also based from 350, making them cheaper than Obersoldaten.

And you still get some utility from the glider in form of reinforcement and physic shenanigans.


Obersoldaten also gain INSANELY gamebreaking veterancy at Vet4 and Vet5. You don't see people complain about them that much though due to RNG squadwipes.


First, that smoke grenade and out of combat heal are the only bonus the commandos get at vet 3. it's situational and hardly that much more amazing compared to the usual vet 3. The vet2 bonus for the commandos are also kind of meh.



We completely agree on that.

If commandos merit a veterancy buff (and perhaps they do), I would rather see some DPS-increasing veterancy on that unit (rather some run-of-the-mill Received Accuracy bonus). This will reinforce their hit-and-run profile.

I find that their Vet1 ability is only useful if you want to plant a demo charge on negative cover (and don't want to be seen doing it).

PS: IMO the "free sprint" that Commandos get when they Ambush actually HINDERS their performance:
- You can't fire-on-the move while sprinting
- The enemy will immediately retreat if you close the distance to them
- Good luck hitting retreating squads if you don't chase after them

One minor buff would be to turn their annoying passive sprint into an ability (that the player can choose whether and when to activate); maybe at Vet1.
24 Feb 2016, 22:29 PM
#10
avatar of MrBananaGrabber.
Patrion 26

Posts: 328

Will the new 'Infiltration Commandos' be the most expensive AI unit in the game?
550 for a four man squad of commandos who can't place demos isn't very appealing.
24 Feb 2016, 22:36 PM
#11
avatar of ItchyGonorrhea

Posts: 107

I'm not saying commandos are fine. Just saying our semi-troll OP has his prices wrong.

In my opinion commandos performance seems inconsistent and they crutch on their devastating gammon bomb.
24 Feb 2016, 22:52 PM
#12
avatar of drjeeves

Posts: 22

Nerf the Nade Buff the DPS
24 Feb 2016, 23:04 PM
#13
avatar of Gustybreeze
Patrion 39

Posts: 64

Camo anyone?
24 Feb 2016, 23:32 PM
#14
avatar of PencilBatRation

Posts: 794

Their ROF does not fit their role. Their damage should have been nerfed slightly, not ROF.:brad::brad:


I'm not saying commandos are fine. Just saying our semi-troll OP has his prices wrong.
No your calculations are wrong.
24 Feb 2016, 23:34 PM
#15
avatar of TNrg

Posts: 640

What kind of crack are you smoking? They have insane DPS at close range
24 Feb 2016, 23:43 PM
#16
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Commandos are fine. They aren't designed to be used like shocks, so stop trying.

Use them as an ambush unit, they have huge close range dps and can use their concealment to surprise the fuck out of lone squads. Far more effective when you know how to use them. They are a high skill high reward unit.
24 Feb 2016, 23:49 PM
#17
avatar of PencilBatRation

Posts: 794

So are STG-Storms. They don't cost 500MP though, do they?


And no one is trying to use them like shocks (Who aren't that spectacular either). It takes too long till they deal some damage, thanks to fucking up with their ROF.
24 Feb 2016, 23:58 PM
#18
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6

Hmm, not sure about that. Check these Commandoes out in action.

25 Feb 2016, 00:49 AM
#19
avatar of RedDevilCG

Posts: 154

LOL that game.
25 Feb 2016, 02:34 AM
#20
avatar of BeefSurge

Posts: 1891

Nothing's stopping you from putting Brens on Commando squads.

Commando Regiment glider should be 350 MP and be able to spawn Commandos and Anti-Tank Commandos.

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