"Rush into a key building = win" meta needs to stop!
Posts: 40
Give USF flamers to REs by default (without unlocking a commander) or add some kind of "white phosphorus" grenade.
Reduce cost of WASP and\or make it also upgrade UC health by 1/4 or 1/3.
Wehr/SU have flamers, and OKW has flame nades, which is ok. USF and UKF has nothing non-doctinial that is close to it.
Posts: 225 | Subs: 1
I guess its just a troll thread anyway,still just use window advantage and stay out of the 10 meter range preferably behind green cover ,win !
Posts: 40
Posts: 40
Buildings arent that great.
I guess its just a troll thread anyway,still just use window advantage and stay out of the 10 meter range preferably behind green cover ,win !
They are.
Buildings on key points like Ettelbruck, Road to Kharkov, Rails and Metals and etc. are pretty much impossible to smoke out early game. Good luck getting rid of infantry section or sturmpio next to your cut-off/key location or fuel.
Posts: 374
Posts: 225 | Subs: 1
They are.
Buildings on key points like Ettelbruck, Road to Kharkov, Rails and Metals and etc. are pretty much impossible to smoke out early game. Good luck getting rid of infantry section or sturmpio next to your cut-off/key location or fuel.
Not going to argue with you.I know how to
Let him sit in the building in the meanwhile you can cap some points or engage other units.You DONT have to engage.
Posts: 3103 | Subs: 1
mg42 rush into buildings vs USF can be fatal in the early game, if there is an effective counter I don't know it, smoke requires grenade package which is 25 fuel, delaying your Lt. and also requires vet1. If anyone could offer some effective strategies to deal with this it would be really cool, and much appreciated.
This is not true, only the upgrade is required for Rifle MK IIs and smoke.
Posts: 40
Not going to argue with you.I know how to
Let him sit in the building in the meanwhile you can cap some points or engage other units.You DONT have to engage.
I tried to do that, but sadly, it just doesn't work on most maps...
I always find myself in a big disadvantage because I couldn't clear the bulding and went for capping the map, while enemy secured the position and basically got me cournered or cut-off.
Posts: 225 | Subs: 1
I always find myself in a big disadvantage because I couldn't clear the bulding and went for capping the map, while enemy secured the position and basically got me cournered or cut-off.
Post a replay
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Posts: 2807 | Subs: 6
And about damage received for units inside buildings: in my opinion regular rifles should deal much less damage to infantry inside building (like -75%) and tanks should deal less damage to building itself (so 1 ISU shot wont take down 50% building HP) and all flame type weapons and explosives (regular grenades) should deal 2x more damage
Posts: 8154 | Subs: 2
Posts: 851 | Subs: 1
Let him sit in the building in the meanwhile you can cap some points or engage other units.You DONT have to engage.
This
I tried to do that, but sadly, it just doesn't work on most maps...
Build a sniper bro
Posts: 40
This
Build a sniper bro
Wow, what a useful advice, bro! I'll surely get some snipers as USF and ignore buildngs on Faymonville, road to Kharkov, Rails and metals and etc!
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