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FEBRUARY 25TH UPDATE - RELEASE NOTES

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18 Feb 2016, 22:30 PM
#1
avatar of BIH_kirov_QC

Posts: 367

http://www.companyofheroes.com/blog/2016/02/18/february-25th-update-release-notes

FEBRUARY 25TH UPDATE - RELEASE NOTES

NEW CONTENT

Commanders
Added two new UK Forces Commanders into the game that can be acquired via Warspoils and the in-game store

UK Forces – Mobile Assault Regiment

M2 Flamethrowers
Advanced Cover Combat
Infiltration Commandos
Land Mattress
Vehicle Crew Repairs
UK Forces – Advanced Emplacement Regiment

Defensive Operations
Improved Fortification
Advanced Assembly
Counter Battery
Precision Barrage
You can read more about these commanders in our Know Your Commanders blog post.



GENERAL UPDATES

Graphics Option
We have added a “Historical Skins” On/Off Option to the Graphics Tab. This Option is for Users who don’t want to see non historical skins such as the blood soaked Make War not Love Skins.

Added Historical Skins Option to Graphics Options Tab
Abandon Critical:
We would like to add more risk associated the abandoned function. Now in order to successfully retrieve an abandoned vehicle you will need to repair it to 100% HP.

Now causes engine destroy critical on abandoned
Ambient Buildings

Grenades, Satchel Charges, and other Explosives can now damage buildings
Vehicle Pathing Improvements

Preferred Reverse distance for Vehicles changed from 50 to 40
Forced Facing before moving when executing the following commands added: attack move, facing command, right clicking on an enemy unit, and when moving a group of vehicles.
Intel Bulletin Improvements
Made updates to Intel Bulletins that no longer awarded a bonus because of Design and Balance Changes

Wehr - Shoot For the Stars – now increases the range of the officers coordinate barrage by 8%
OKW - Sharpen Those Claws – now reduces the reload of the Jadgtiger by 3%
USF - Veteran Medic – The Ambulance now builds 10% faster
Wehr - Get To the Gun – Now makes the 222 Scout car cost 3% less
Wehr/Russian - Medium Tank Production I – Now makes the T34-85 build 10% faster instead of 10% faster recharge


BALANCE UPDATES

UK Forces

Tactical Support Regiment - Artillery Cover:
We wanted to dial back this ability as it was over performing and created frustrating experiences to the receiving player.

Engine damage critical on impact are removed
Turret jam critical replaced with Loader Injure critical. (Weapon reload increase by 2x)
Special Weapon Regiment - Concentrated Fire Operation
We are reducing the number of salvos by 1 to prevent the one-shot killing of OKW Base Structures.

Salvo reduced from 5 to 4
AEC
Previously we wanted to improve the AEC’s role to better combat infantry. However the way in which it was implemented resulted in the AEC over performing against its very own counters. We are reverting the main gun profile change and implementing a buff to its coaxial machine gun. This will now increase the AEC performance against infantry while maintaining its previous combat relationships.

Main Gun profile change reverted
Cost changed from 340/50 to 280/60
Coaxial accuracy far increased from 0.35 to 0.46
Coaxial accuracy medium increase 0.55 to 0.6
Burst increased from 1 / 0.75 to 2.25
Rate of Fire increased from 8 to 10


US Forces

Calliope
We are reducing the amount of rockets fired per barrage to help reduce potential squad deaths. We are also removing the Calliope’s ability to de-crew to prevent players from artificially decreasing their upkeep while their barrage is on cooldown.

Barrage Salvo reduced from 24 to 18
Can no longer be de-crewed


Wehrmacht

Panzerwerfer
Reducing the damage profile slightly at far and medium range to prevent squad deaths in that area.

Damage profile reduced from 1 / 0.5 / 0.3 to 1 /0.4/ 0.15
222 Scout Car
We are increasing the HP of the 222 to allow it to better combat other light vehicles and infantry.

HP increased from 240 to 320


MAP UPDATES

Community Map Spotlight Rotation
Adding permanently previous spotlight maps:

(2 - 6) Achelous River
(6 - 8) Red Ball Express
Rotating out previous spotlight maps:

(4 - 6) Montherme
(2) Sturzdorf
(2 - 4) Ecliptic Fields
Rotating In:

(2) Crossroads
(2) Lost Glider
(4) Hamlet
(4) Chateau de Luvnest
(8) Hill 400
Additional Changes:

Adding (6 - 8) Montargis Region - Relic remade CoH1 map coincides with the ending of the Community remade CoH1 map spotlight rotation
Fixing (2 - 4) Rails and Metal - Wrecking buildings in Southern base
Fixing (2 - 4) Minsk Pocket - Adjusting soft map edge around Northern base so bunker can be destroyed
Fixing (2 - 4) Road to Kharkov - Moving Fuel cut-offs slight closer to the center of the map


BUG FIXES

The Stuart's "Point Blank Engine Shot" & "Shell Shock" can no longer be used at the same time.
Curated pathway text no longer bleeds outside of the Overlay in Russian and German
Added a new Icon for the IL-2 Sturmovik Attacks that Loiter
Engineers, Sturmpioneers, Rear Echelons, & Royal Engineers can no longer repair sandbags (Will Vault now)
Added Prioritize Vehicle to the Churchill Infantry Tank
Removed Prioritize Vehicle from Churchill AVRE
Mechanized Grenadier Group Ability is no longer using the Mechanized Assault Group's Icon
Fixed issue where Dropped Team Weapons would become unusable if the Weapon was dropped by a Stunned, Retreating Squad.
"Crew Defense" is now consistent on the Comet and Churchill Infantry Tank
Fixed issue where Sturmpioneers would build Slower after reaching Vet 3
Stormtrooper Veterancy requirements have been set to the correct levels
Rifle Company - M2 Flamethrowers - Removed the Misleading flamethrowers speech
Fixed issue where the Wehrmacht 234 Puma icon would appear as a 222 scout car, when re-crewed by Soviet and USF
Stun Grenades no longer Stop enemy Squads from Retreating
HMG Teams that Retreat while Stunned, no longer receive a permanent Range Penalty modifier
Weapon Racks now animate when the Weapon Racks Unlock is purchased
The UKF Sniper's Critical Shot can now cause a Turret Jam Critical on Ostwinds
The Scoped Lee Enfield Rifle have the correct damage setting
Dropped M2 Flamethrowers are now using the correct Portrait
Feuersturm Doctrine text now refers to incendiary abilities
Fixed issue where two Shock Troop Squad members would move to cover before they will start shooting.
German Sniper is now using the correct Camouflage Portrait Icon
Added the missing SFX and VFX on Defected Shots from the M-42 AT Gun
Fixed USF base rotation issue. Weapon racks now face towards the battlefield
Tweaked the Rotation & Capped the Scatter on the UKF 25 Pounder Howitzers, Air Burst Shell Damage now matches the Visual FX
Captured Vickers HMG's can no longer be upgraded with Ambush Camouflage
Soviet Intercept ability no longer shows the location of Enemy Mines
Stormtrooper ability renamed to Detection (from Vehicle Detection), Icon for ability changed to reflect name.
Sherman Firefly Tulip Rockets should no longer deflect off of Enemy Armor
Updated the text on the Royal Engineer’s Vet 1 Tool Tip
18 Feb 2016, 22:31 PM
#2
avatar of BIH_kirov_QC

Posts: 367

That's a REALLY disappointing patch. Still no changes to OKW, i'll still blob my volks to victory..
18 Feb 2016, 22:32 PM
#3
avatar of Captain_Frog

Posts: 248

Good start.

Nothing major yet but hopefully that's down the pipeline.
18 Feb 2016, 22:33 PM
#4
avatar of JohnSmith

Posts: 1273

Really bad patch. No proper balance changes, no attempts to change meta, and the worst of all the pathfinding reverse thingy is still there. The whole community is against it, so why keep it?
aaa
18 Feb 2016, 22:33 PM
#5
avatar of aaa

Posts: 1487

222 was a m3 like originally. From now on T3/T4 units to counter single cheap 222. And ATG vs a faction that has a extra squad on the field. Byby t1 openings as wel as t3 rushes. 222 is antisniper unit unlike any corresponding vehicles. With that 222 tank they have best sniper in the game by far.
18 Feb 2016, 22:37 PM
#6
avatar of Gustybreeze
Patrion 39

Posts: 64

So ukf base artillery and maxim/penal changes next month?
18 Feb 2016, 22:37 PM
#7
avatar of BIH_kirov_QC

Posts: 367

im glad on caliope fix, but no fix for the panzerwefer killing all models 100% of time in houses bug.

not fixing the maxim retrat bug?
18 Feb 2016, 22:37 PM
#8
avatar of Doggo

Posts: 148

I don't know if this counts as pre-Alpha.

Artillery Cover, Concentrated Fire and AEC probably had it coming, but no compensatory buffs? Whats going to keep UKF viable?
18 Feb 2016, 22:37 PM
#9
avatar of Spinflight

Posts: 680

No mention of the UC fuel cost change? Hopefully ninja'ed...

25Pdr change listed in there, also airburst shells buff. Not much for 3 major capability losses.
18 Feb 2016, 22:40 PM
#10
avatar of OrangePest

Posts: 570 | Subs: 1

Where's the soviet changes
18 Feb 2016, 22:41 PM
#11
avatar of Tittendachs

Posts: 115

there is so much stuff Brad mentioned on stream but nowhere to be seen in the patch notes... looks to me like they had to write it down in the last hours and missed half of it ... FeelsBadMan
18 Feb 2016, 22:41 PM
#12
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Very small patch. Did Relic forget about Red Army, where is changes? They not forget to add missed SFX and VFX to M42, but forget to make it playable. Still T-34 is peace of crap, still Penals are weak. I hope they will continue to change or up forgotten stuff for Red Army, but they don't. I am dissapointed.
By the way, thank you for nerf Panzerwerfer and for adding my favorite map from CoH (Montargis Region).
18 Feb 2016, 22:43 PM
#13
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

aaa
18 Feb 2016, 22:44 PM
#14
avatar of aaa

Posts: 1487

Axis sniper abuse will be every game and totaly uncounterable. 222 was already overperforming.

The only reliable way to counter sniper was risky rush to ligh vehicles with lack of units. Now with 222 buff you must get Atg and grenades first. Thats a huge setback.
18 Feb 2016, 22:45 PM
#15
avatar of TheSleep3r

Posts: 670

What is this and why are we still playing this game?
18 Feb 2016, 22:47 PM
#16
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post18 Feb 2016, 22:44 PMaaa
Axis sniper abuse will be every game and totaly uncounterable. 222 was already overperforming.


stop this bs.

its not funny anymore
18 Feb 2016, 22:48 PM
#17
avatar of Flying Dustbin

Posts: 270 | Subs: 1

Does the Panzerwerfer still do full damage to garrisoned units?
18 Feb 2016, 22:49 PM
#18
avatar of BIH_kirov_QC

Posts: 367

Does the Panzerwerfer still do full damage to garrisoned units?

nothing show in notes that it been fixed..
18 Feb 2016, 22:50 PM
#19
avatar of Neris

Posts: 132

Maxim meta so much fun, 0 changes to Soviets :D. No love for old factions.
aaa
18 Feb 2016, 22:51 PM
#20
avatar of aaa

Posts: 1487

What is this and why are we still playing this game?


+1

Instead of this axis patch just give them auto win button (in t1 next to sniper icon) to allow any noob to get a win over anyone . not to just to most of them.
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