3v3 Allies Cheese is super OP lol
Posts: 707
Sov: Maxim, T70, Katyshua, Partysan, ML20, heavy call in
USF: 1919, Calliope
UKF: Snipers, mortars, Firefly, Artillery Cover
It's hilarious to see how people keep claiming allies is UP in 3v3+ lol.
(Assuming you are not playing with randumbs)
Just abuse the hell out of 1919 maxim sniper CalliOP and...
THE HOLY FIRERAIN OF OBLIVION - ARTILLERY COVER
Disclaimer: Allies top #1 in 16 games.
Posts: 301
Combine any Cheese you can find.
Deal!
BTW doublepost. I suggest you to add your
http://www.coh2.org/topic/48338/allies-is-almost-impossible-to-lose-in-3v3-4v4
Kozo.
Posts: 323
Posts: 297
Posts: 707
Deal!
BTW doublepost. I suggest you to add yourvenomargumentation here :
http://www.coh2.org/topic/48338/allies-is-almost-impossible-to-lose-in-3v3-4v4
Kozo.
Ohhh that post seems popular
Posts: 301
It is Porygon's main teammate in 2v2 (playercard)
That explain a lot of things.
Kozo.
Posts: 1273
So, if I sum up the OP and the whole discussion, you are on a loosing streak and you are loosing because of balance and not because your enemies are better than you?
Posts: 186
HO wait!
It is Porygon's main teammate in 2v2 (playercard)
That explain a lot of things.
Kozo.
Will you ever stop writing down Kozo thing below your every post? One can be sure who wrote what written below by looking at your nickname.
Posts: 2115 | Subs: 1
HO wait!
It is Porygon's main teammate in 2v2 (playercard)
That explain a lot of things.
Kozo.
yeah.
Sheepeh.
Posts: 2396 | Subs: 1
Cheese is love, cheese is life
....Aaaand we are in a constant search for it no matter if we play Axis or Allied. And this is normal, because we are humans. Freud would understand.
Posts: 186
Posts: 1220
Posts: 732
I think Ostheer sniper/ Obers and panzerwerfer are the only tools that can save Axis atm in the large teamgames (non randoms, AT, high ranks etc etc)
Elephant with spotting scope is sick aswell if you can keep it away from arty cover
Posts: 2779
Dont forget Brit PIAT blobs that instakills any heavy armor LOL
Wut?
Posts: 732
Wut?
I made small example just for you: 5x2 PIATS vs KT
Posts: 2779
I made small example just for you: 5x2 PIATS vs KT
I suggest you make a real video that the KT actually move.
Posts: 707
I made small example just for you: 5x2 PIATS vs KT
Actually I support you. PIAT is awesome when the new pathing tells the escaping vehicle to suddenly stop and give its ass out to me
And they are REALLY DIRT CHEAP
Posts: 284
I suggest you make a real video that the KT actually move.
Its inaccurate against moving targets... moving targets are inaccurate against infantry aswell..
But if they hit, the result is pretty good compared to its 40MU price. Especially because they often register rear damage. I always build a couple of them, to support my AT guns. Its great for this price imo...
Posts: 707
Its inaccurate against moving targets... moving targets are inaccurate against infantry aswell..
But if they hit, the result is pretty good compared to its 40MU price. Especially because they often register rear damage. I always build a couple of them, to support my AT guns. Its great for this price imo...
lol Support your AT gun?
Why don't you just go Tulip/mines/ARTILLERY COVER?
Posts: 17914 | Subs: 8
Porygon vs siuking666!
Battle of century imminent!
Though I'm with Porygon on this one, I could just as well make a clip proving that 222 is OP vs vehicles and armor and use 4-5 of them vs singular AECs or shock squads and I would still be wrong.
Just as chipwreckt is wrong there.
You won't win any argument by presenting situation that NEVER happens in the game under ANY circumstances excluding 4v4 game where summed number of players rank equals Swedens population.
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