I've been thinking over the whole UKF faction...
Currently we have 2 options within the teching for UKF
Bofors or AEC
Hammer or Anvil - This seems fine so we'll leave that as is.
would anyone agree on the following to this being a slightly better rework of tier 2 to allow a different style of play...
Tier 2:
Sniper
Engineers
6 Pounder
Mobile Doctrine Unlock
or
Defence Doctrine Unlock
Mobile Doctrine Unlock Units
AEC
2" mortor Squad
Crusader III, AA Mk I (https://en.wikipedia.org/wiki/Crusader_tank)
This would have a set up/tear down time similar to the OKW Flak HT and obviously cost more fuel than a bofors
Archer (https://en.wikipedia.org/wiki/Archer_(tank_destroyer))
This would have lockdown with set up time to allow it to fire obviously cost more fuel than a 17 Pounder and have a set up time but not a tear down and would also need to set up again if the vehicle is unlocked
Defence Doctrine Unlock - as normal but 17 Pounder does not need tier 3
Mortor Pit
Bofors
17 Pounder
This would give a more mobile version of the emplacements without them having the ability to Brace and they are on weaker chassis and with setup and tear downs should keep them from chasing and doing squad wipes etc.
On the other side of the coind I would say that the emplacements would need some sort change to keep them usable, I would say
17 Pounder - No longer requires tier 3 lower pop cap 12/14 and comes with a permanent piercing shots at vet 1
Bofors - Similar to the OKW Flak Truck as in its good one some maps and not so good on others I can't think of a decent change for it at the moment.
Mortor Pit - no change you get 2 mortors in the pit instead of 1 that can move would like to see some of the shell options that it had in the beta back as additions at each level of vet.
UKF Re-work Idea
21 Jan 2016, 13:48 PM
#1
Posts: 32
21 Jan 2016, 19:44 PM
#2
Posts: 552
I've been thinking over the whole UKF faction...
Currently we have 2 options within the teching for UKF
Bofors or AEC
Hammer or Anvil - This seems fine so we'll leave that as is.
would anyone agree on the following to this being a slightly better rework of tier 2 to allow a different style of play...
Tier 2:
Sniper
Engineers
6 Pounder
Mobile Doctrine Unlock
or
Defence Doctrine Unlock
Mobile Doctrine Unlock Units
AEC
2" mortor Squad
Crusader III, AA Mk I (https://en.wikipedia.org/wiki/Crusader_tank)
This would have a set up/tear down time similar to the OKW Flak HT and obviously cost more fuel than a bofors
Archer (https://en.wikipedia.org/wiki/Archer_(tank_destroyer))
This would have lockdown with set up time to allow it to fire obviously cost more fuel than a 17 Pounder and have a set up time but not a tear down and would also need to set up again if the vehicle is unlocked
Defence Doctrine Unlock - as normal but 17 Pounder does not need tier 3
Mortor Pit
Bofors
17 Pounder
This would give a more mobile version of the emplacements without them having the ability to Brace and they are on weaker chassis and with setup and tear downs should keep them from chasing and doing squad wipes etc.
On the other side of the coind I would say that the emplacements would need some sort change to keep them usable, I would say
17 Pounder - No longer requires tier 3 lower pop cap 12/14 and comes with a permanent piercing shots at vet 1
Bofors - Similar to the OKW Flak Truck as in its good one some maps and not so good on others I can't think of a decent change for it at the moment.
Mortor Pit - no change you get 2 mortors in the pit instead of 1 that can move would like to see some of the shell options that it had in the beta back as additions at each level of vet.
I don't see any reason for an individual to choose "defence" doctrine over mobile, literally just sounds like "sim city" doctrine versus "mobile sim city" doctrine.
Mobile mortar? Mobile Bofors? Mobile 17 pounder? The teching is fine, it's just the unit variety and room for viable strategy which prevents the UKF from staying in the game like all other factions.
22 Jan 2016, 14:33 PM
#4
Posts: 32
Defence would be selected for cheaper, better armoured, more effective variants.
Where as the mobile versions, except the mortor, would be more expensive, weaker armoured, and less range/damage/Utility
Where as the mobile versions, except the mortor, would be more expensive, weaker armoured, and less range/damage/Utility
22 Jan 2016, 17:38 PM
#5
Posts: 609
Seems unnecessary. The Brits don't need an overhaul, they just need buffs really badly.
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