Without getting into all the KIDS THESE DAYS talk I keep seeing in this thread generally the biggest issue CoH2 has had balance wise is that Relic tends to apply very lazy fixes. Here are a couple of examples
-Giving OKW and USF the stuff they needed to not be gimmick factions by just making people buy new commanders. Essentially a "you must pay this much in order to be competitive" which is stupid in a game that already has enough expansions, factions, and DLC already.
-The new OKW Commanders features have been in the game since a year ago. Not joking the abilities they use have all been around (except for the flame Hetzer) have existed in the files for ages meaning Relic couldn't even be bothered to implement the Commanders when everything they used already existed and/or come up with something new.
-The new USF Commanders are just objectively better in every way considering the power of the Callopie and the versatility gained through elite infantry.
-Brits took forever to get "fixed" (as in ironing out all the insane bugs like guns have no scatter, bombing runs that do more damage than 750+ munition artillery strikes, grenades with massive AoE's, and so on and so forth because Relic just copied older scrapped abilities and or just didn't do their homework while coding).
-Wehr still being the most well designed and rounded out faction (with Soviets a close second) because they get all the tools you need to succeed without relying on DLC bullshit and not relying on gimmicky stuff.
In closing the thing were people refuse to look at themselves for whats wrong and blame others has indeed been a thing since the dawn of time. I used to do it, and it's generally the hall mark of a bad player. But the fact that stupid or lazy people exist isn't an excuse for some of the actions Relic has taken with this game. I do like they have tried to reduce the amount of gimmicks by a lot but they are clearly done developing CoH2 and I hope they take the lessons learned when developing DoW3.
Balance Forum - What happened?
14 Jan 2016, 17:11 PM
#81
Posts: 4951 | Subs: 1
14 Jan 2016, 17:29 PM
#82
Posts: 713 | Subs: 2
Not really.
Go through ANY game forums, competitive or not, multi or single player.
In all of them you'll find considerably more people whining for imbalance or game being too hard, then actually asking how to beat the content or opponent doing something.
Mobas, RTS, MMOs, FPS, its NEVER about other player being better, but matchmaking being evil, noobs on team, imbalanced items/heroes/units/"abusive" strats, its NEVER about the player who actually starts the thread even considering that he might suck, not everything around him.
And no wonder, with popularity of MOBA genre, which makes sure matchmaking will always try to keep you as close to 50% w/l ratio as possible, you can AFK all game for 100 games, MOBAs matchmaking will make sure you'll get enough teams to carry you to at least 40% wins.
This is "everyone is a winner" thing transferred into the gaming, this is why multiplayer communities are full of rot and bile, because they do not accept that for every winner, there needs to be a loser and they can't and won't acknowledge the fact that more often then not, THEY are these losers.
Well even then it still doesnt have anything to do with my generation. It can probably be attributed to the fact that gaming is becoming more and more mainstream. And btw you can find the "sore loser" mentality in a lot people no matter how old they are.
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