Well not having a repair point just puts them in the position of every other faction.
Destroying the medic bunker hurts(losing access to healing and units), but it's only 200 MP and 25 fuel if I recall, that won't set them back that hard.
Exactly. The HQ's are really cheap to reproduce. Okay maybe there exists SOME consequences, but barely any. This is especially for the Flak HQ that is SUPPOSED to be used aggressively.
In King Tiger rush builds, Flak HQ has no purpose but to gobble up a section of the map holding key choke points with no micro. I don't care if it gets killed, KT on the way
All HQ's must be alive for King Tiger to be called in plz