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New Year's Wishlist - Patchnotes

31 Dec 2015, 13:03 PM
#1
avatar of Necrophagist

Posts: 125

Here are my personal wishlist-patchnotes for 2016! In my humble opinion, these are changes that will greatly add to the game regardless of balance. We've been nice this year, buying expansions and DLCs, playing the game for hours and hours, so it's not asking too much, is it? :)

General
  • Shot down aircraft no longer crash inside the battlefield.
    This is the first step to a complete aircraft and anti-aircraft gameplay redesign. Expect more in the coming months.
  • Infantry with hand-held anti-vehicle weapons will no longer automatically fire against other infantry squads. Attack Ground command added to these units.
    We found that, more often than not, the supposed anti-vehicle upgrade also increased the squad's anti-infantry potential. This wasn't an intentional design and this change will rectify that, while still providing the option to the players to engage infantry with those weapons. These weapons will still be normally used against garrisons.
  • Tweaked HMG targeting: Unless given an attack order, HMG teams will prioritize unsuppressed squads and will check for a new target after each burst.
    While this won't affect players that are able to micro HMGs to their needs, it will help other players with controlling massed infantry, without changing any actual stats on the weapons teams.
  • Camouflage/Cautious Movement removed from vehicles.
    There were many issues with these abilities, so we decided to remove them for the time being, pending a rework.

Vehicles
These changes will give players the much needed control over their vehicles, allowing for advanced maneuvers and gameplay. This will rectify issues like vehicles shooting other targets if their original target momentarily goes out of range or sight (for example during a pursuit), retreating vehicles appearing in the fog of war because their weapons engaged targets of opportunity and getting shot down by anti-tank guns, etc
  • The Prioritize Vehicles key now rotates between Free Fire - Prioritize Vehicles - Hold Fire.
  • Added Lock Turret to tanks. This command will prevent the turret of a tank to rotate.
  • Prioritize Vehicles on vehicles will only affect the main gun. Any other weapons on it will engage infantry as normal.

Hand-held Vehicle Snares
At it's current state, vehicle snaring is counter-intuitive and almost punishing for vehicles. With the following changes, we aim to promote more tactical gameplay and unit positioning, both for defender and attacker, making anti-vehicle snares a defensive and/or ambush weapon, rather than a nuisance for the vehicle user. This change will not affect light vehicles.
  • Made the throwing/shooting animations faster and more responsive.
  • Removed health percentage condition.
  • Target is snared only if shot from the side or rear armour.


Bonus
31 Dec 2015, 13:11 PM
#2
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