It's annoying as hell.
-- It makes retreating inf stuck and blob up at the small choke base entrances.
-- Inf has to go around the damn base like walking maze when you tell them to pick weapons (When the base doesn't rotate with the map spawn...)
Remove US Base Circular Fence/Barrier
24 Dec 2015, 23:38 PM
#1
Posts: 707
25 Dec 2015, 00:04 AM
#2
Posts: 611
The entire USF base structure is a giant pain in the arse.
When it first came out I liked the novelty of it and I still like the idea of having prebuilt structures and personally think it would be a good dlc option to design multiple base layouts. They could also implement certain passive abilities or upgrades in such a design.
Back on topic. I hate the current design.
Retreat point is all over the place sometimes, and you regularly have to reposition units to the ambulance.
Weapon rack positioning is f***ed. So often i have to f**k around trying to remember where which weapon is. Not to mention having to walk to rear of base sometimes.
So easy for opponent on some maps to just drive up and kill ambulance because you have no choice to lock it at the front.
Some maps the pathing around the base is just f***ed.
It is a real detraction from the faction.
When it first came out I liked the novelty of it and I still like the idea of having prebuilt structures and personally think it would be a good dlc option to design multiple base layouts. They could also implement certain passive abilities or upgrades in such a design.
Back on topic. I hate the current design.
Retreat point is all over the place sometimes, and you regularly have to reposition units to the ambulance.
Weapon rack positioning is f***ed. So often i have to f**k around trying to remember where which weapon is. Not to mention having to walk to rear of base sometimes.
So easy for opponent on some maps to just drive up and kill ambulance because you have no choice to lock it at the front.
Some maps the pathing around the base is just f***ed.
It is a real detraction from the faction.
25 Dec 2015, 00:11 AM
#3
Posts: 521
Mr. Someguy posted with his ideas a while ago:
http://www.coh2.org/topic/40190/usf-base-reorganization-concept
I think this one's a lot neater, and is more efficient.
http://www.coh2.org/topic/40190/usf-base-reorganization-concept
I think this one's a lot neater, and is more efficient.
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