Merge and Oorah from start, AT nade after upgrade.
Oorah+molotov and oorah+AT nade are very powerful combinations.
Lol !
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Merge and Oorah from start, AT nade after upgrade.
Oorah+molotov and oorah+AT nade are very powerful combinations.
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Now cons are the worst mainline infantry in the game, all of there upgrades require resources which delays tech and was nerfed in the past year, as well as scaling very poorly into late game. Volks have 2 nades for free and panzershreks with 5 levels of vet
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How come conscripts are nowhere as useful as volks and the cost difference is only 10 manpower?
Did anybody ever wonder? volks have 5 Vet levels, access to nades, access to Shreks.
What do conscripts do thats as good as volks? the commander PTRS is a weaker version of the call in units, molotov is so slow team can literally wipe before the damm thing finishes throwing.
Only decent thing is the PPSH upgrade but its commander locked.
Whats the current justification in the units large efficiency gap?
After volks got buffed big time, do they still match their cost to stat ratio when compared to conscripts?
Could anybody shed a light for me regarding the facts?
Much appreciated
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Molotovs (as well as Incendiary Grenades) could use a slight buff to their DoT tick speed.
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Isn't reinforcement cost tied to total unit cost though?
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Isn't reinforcement cost tied to total unit cost though?
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Isn't reinforcement cost tied to total unit cost though?
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Am I the only one around here who actually thinks Soviets are fine? Conscripts are not the main killers in the Soviet army. Soviets have a lot of things that are very good at killing, the conscripts are there to screen for your other units.
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I actually think Conscripts perform fine for their cost.
Soviets as a whole is pretty much alright in my opinion. If anything needs to change it's some minor changes to some of the doctrine abilities and maybe a katy-buff to bring it in line with the panzerwerfer in terms of performance.
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Cons are fine. Penals, however, should be looked at. 30 more manpower than Conscripts but they perform about the same. Either give them a slight buff, or bring the cost down to 240 MP.
Also, the satchel charge bug needs fixing. Relic, it's been a while...
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