lets be serious, the british got the best part of both axis and allied cakes, and even then they managed to not make it look ridiculous overpowered
i mean the brits have a FANTASTIC medium tank that is also cheap AND they can get the comet... meanwhile the soviets....
t34 76 now useless
Posts: 297
Posts: 1930
lets be serious, the british got the best part of both axis and allied cakes, and even then they managed to not make it look ridiculous overpowered
there's more to armor then just the regular medium tank. Both axis factions get the panther and the okw specifically get the King tiger. The british have the excellent comet (and formerly awesome) churchill on top of the cromwell.
giving both the sov and the US decent medium tank is not going to change the fact the axis still have access to superior tanks in their tech tree. I would have prefer buffing the sherman instead of giving rifleman the terminator veterancy.
Posts: 297
dont worry, im not saying that soviets and USF need everything, just that British are a combination of the best parts of the other factions
there's more to armor then just the regular medium tank. Both axis factions get the panther and the okw specifically get the King tiger. The british have the excellent comet (and formerly awesome) churchill on top of the cromwell.
giving both the sov and the US decent medium tank is not going to change the fact the axis still have access to superior tanks in their tech tree. I would have prefer buffing the sherman instead of giving rifleman the terminator veterancy.
Posts: 954
a gimped/handicapped faction can't be called 'flavor', sold crucial unit in DLC policy is been proven total failure, time to let mass produced tank into non-doctrinal for both US and SOIVET...
PS: I mean,FFS, even after T-34/85 and Sherman 76mm became non-doc, panther still dominates medium tank play..... I mean common, this game is about 1944, and even comet is non-doc.....
Posts: 273
Posts: 954
t34 is a very cheap and too versatile medium tank which is great in 1v1 matches. Pls dont judge units with their performance in 4v4s. Pls guys, stop that idiotic threads and give ur time and effort to illuminate the abusive units of UKF and the easy tactics of OKW. PLEASE...
to sum your words, I only play 1v1, rest of you are idiots
Posts: 2693 | Subs: 1
lets be serious, the british got the best part of both axis and allied cakes, and even then they managed to not make it look ridiculous overpowered
No they don't. They have some of the good elements seen in other factions but also some of the bad elements. If it was the way you say, the brits would have 6 man squads who started with AT snares, whose weapon weapon and grenade upgrades would be included in tech, who would have specialist infantry for all ranges, would have flamers, would have both amazing tanks and amazing rocket arty etc etc, all without needing a doctrine.
But instead, they do not. They have small squads that require a big investment in side-tech to make them useful later on in the game, no infantry based AT to speak off unless when fighting slow tanks, no real nondoctrinal assault units or assault-orientated weapon upgrades, they have shitty arty aside from a doctrinal unit, have bad anti-garrison capabilities etc etc.
Pretending like UKF is some hybrid of only the best elements is cherry picking.
Posts: 297
ey, its obvious they couldnt have everything undoctrinal, or they would break even more assimetrical balance rules. Aswell, having squads of grenadiers that can be upgraded to 5 men its truly a pain. Dont missundertand me, i like them but i still dislike that they are so low on originality
No they don't. They have some of the good elements seen in other factions but also some of the bad elements. If it was the way you say, the brits would have 6 man squads who started with AT snares, whose weapon weapon and grenade upgrades would be included in tech, who would have specialist infantry for all ranges, would have flamers, would have both amazing tanks and amazing rocket arty etc etc, all without needing a doctrine.
But instead, they do not. They have small squads that require a big investment in side-tech to make them useful later on in the game, no infantry based AT to speak off unless when fighting slow tanks, no real nondoctrinal assault units or assault-orientated weapon upgrades, they have shitty arty aside from a doctrinal unit, have bad anti-garrison capabilities etc etc.
Pretending like UKF is some hybrid of only the best elements is cherry picking.
Posts: 2693 | Subs: 1
ey, its obvious they couldnt have everything undoctrinal, or they would break even more assimetrical balance rules. Aswell, having squads of grenadiers that can be upgraded to 5 men its truly a pain. Dont missundertand me, i like them but i still dislike that they are so low on originality
Well, they do have this whole emplacement thing going on. Thats kinda original; the way it is implemented at least.
But to be fair on Relic. There is only so much originality you can give the different factions. It's a WW2 game, not a fantasy game after all. All sides used mostly the same type of units. They all had their riflemen, machineguns, medium tanks etc. The quest for originality has already given us some strange things, like OKW, an army supposedly set in 1944, being armed exclusively with MG34s instead of MG42s.
Posts: 1063
Well, they do have this whole emplacement thing going on. Thats kinda original; the way it is implemented at least.
But to be fair on Relic. There is only so much originality you can give the different factions. It's a WW2 game, not a fantasy game after all. All sides used mostly the same type of units. They all had their riflemen, machineguns, medium tanks etc. The quest for originality has already given us some strange things, like OKW, an army supposedly set in 1944, being armed exclusively with MG34s instead of MG42s.
Don't forget KV-1 and peasant training conscript for 1944 USSR.
Posts: 168
They will never fix soviet armor or anything soviet.
Just give up. They don't give a fuck about a faction that doesn't make them money.
Posts: 1389 | Subs: 1
Relic just doesn't care.
They will never fix soviet armor or anything soviet.
Just give up. They don't give a fuck about a faction that doesn't make them money.
I hope you are wrong. Also, on one of the latest streams was said, that they will look on T-34 and on other T4 units.
Prove: https://www.coh2.org/topic/49770/last-relic-s-stream-summary
Posts: 794
Posts: 5279
I hope you are wrong. Also, on one of the latest streams was said, that they will look on T-34 and on other T4 units.
Prove: https://www.coh2.org/topic/49770/last-relic-s-stream-summary
Heres to hoping its an actual t4 instead of 3.2
Posts: 54
t34 is a very cheap and too versatile medium tank which is great in 1v1 matches. Pls dont judge units with their performance in 4v4s. Pls guys, stop that idiotic threads and give ur time and effort to illuminate the abusive units of UKF and the easy tactics of OKW. PLEASE...
it's horrible in 1v1 too though, never worth building t4 unless you need SU85
Posts: 66
You can have a lot of them, and they are very cheap. The T34 is a medium tank you can use as a primary unit in your army, I build more T34 than any other unit, except perhaps Maxims in a game that ends quickly.
And I find winning with Soviet to be much easier than the German factions, you can do things when you have 6 or 7 T34 that is very different from having 6 or 7 inf units.
I would love to have a reload bulletin for the T34s, but really they don't need it. They are very effective in large groups and are the only medium tank cheap enough to really mass.
Joseph
Posts: 366
I find that the 300 manpower is to much amd should be lowered to something like 270mp.
The reload should be reduce alittle (currently 6.63 seconds).
Upgrade options for the su85 and for the t34 in tier 4.
T34 repairs faster than any other medium armor. Considering its horrifying low armor (150), I reckon if it had a faster repair speed so It can get back into the fight faster and can retain some shock value even after on the field (due to repair speed).
Those are my options, I dont really know what would be right but just hashing out some ideas.
Posts: 5279
Posts: 66
As many people have said, the main problem is that the t34 isnt a tier 4 unit. I have four options to make It more viable.
I find that the 300 manpower is to much amd should be lowered to something like 270mp.
The reload should be reduce alittle (currently 6.63 seconds).
Upgrade options for the su85 and for the t34 in tier 4.
T34 repairs faster than any other medium armor. Considering its horrifying low armor (150), I reckon if it had a faster repair speed so It can get back into the fight faster and can retain some shock value even after on the field (due to repair speed).
Those are my options, I dont really know what would be right but just hashing out some ideas.
Well I think you and the rest of the people who have a problem with the T34 are wrong. The reason people have problems using it effectively is because they are using it wrong. You don't build 1 T34 and take it out on the field like a P4 and expect to make a difference, you just lose it. You have to husband them until you have 5 or 6 and then go on a deep penetration raid destroying vital buildings before retreating to repair.
You say the T34 is not a Tier 4 unit, but I believe it is solely due to its cost. "Quantity has a quality all its own", is a quote attributed to Stalin. The Tier 4 quality of the T34 is its cost, not its combat attributes.
Joseph
Posts: 5279
Well I think you and the rest of the people who have a problem with the T34 are wrong. The reason people have problems using it effectively is because they are using it wrong. You don't build 1 T34 and take it out on the field like a P4 and expect to make a difference, you just lose it. You have to husband them until you have 5 or 6 and then go on a deep penetration raid destroying vital buildings before retreating to repair.
You say the T34 is not a Tier 4 unit, but I believe it is solely due to its cost. "Quantity has a quality all its own", is a quote attributed to Stalin. The Tier 4 quality of the T34 is its cost, not its combat attributes.
Joseph
So lemme get this straight its not good on its own, its good if you get 400fuel and 1200manpower worth and avoid all combat with them... Sounds like a winner here! No need to change the only tank option the soviet have outside of limited doctrinal choices turns out the best way to use them is to not fight! O guess you just need to hope that the enemy didnt lay any mines... Or do something with that BOATLOAD of resources while you were building and army that isnt any use against the enemy's....
At least the axis have unreliable at or this could be a disaster....
Livestreams
64 | |||||
43 | |||||
9 | |||||
9 | |||||
5 | |||||
2 | |||||
157 | |||||
8 | |||||
5 | |||||
5 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.600215.736+15
- 3.34957.860+14
- 4.1107614.643+8
- 5.305114.728+1
- 6.916405.693-2
- 7.273108.717+24
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
34 posts in the last month
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM