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Penal sachel still broken

21 Dec 2015, 17:17 PM
#1
avatar of l4hti

Posts: 476

Makes still 0 damage for buildings
#esl

relic pls fix
1 of 5 Relic postsRelic 21 Dec 2015, 18:05 PM
#2
avatar of SpaceBus
Developer Relic Badge

Posts: 160 | Subs: 11

All grenades deal 0 damage to buildings.
21 Dec 2015, 18:07 PM
#3
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

if i recall correctly, they do almost no damage to garrisoned units as well.

also, satchel doing 0 to buildings make sense?
21 Dec 2015, 18:10 PM
#4
avatar of Skabinsk

Posts: 238

All grenades deal 0 damage to buildings.


Why was the satchel charge changed in this manner? This was the one good thing about penals was blowing up buildings to deny FALLS and JLI free rein on the map and deny MGs from certain buildings.
2 of 5 Relic postsRelic 21 Dec 2015, 18:27 PM
#5
avatar of SpaceBus
Developer Relic Badge

Posts: 160 | Subs: 11



Why was the satchel charge changed in this manner? This was the one good thing about penals was blowing up buildings to deny FALLS and JLI free rein on the map and deny MGs from certain buildings.


Not sure on the reasoning behind the change, it could have been a balance change that Brad made. I just quickly tested several different grenades vs. buildings and all of them appear to deal nothing to the building.

These are the units/grenades I looked at:
Riflemen - Mk 2 Frag Grenade
Paratrooper - Timed Explosive Charge
Grenadier - Rifle Grenade Shot
Panzergrenadier - Bundled Model 24 Grenades
Penal Battalion - Throw Satchel Charge
21 Dec 2015, 18:44 PM
#6
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

Change the Satchel Charge and Paratrooper Demo from small_explosion type to big_explosion type so that it can properly damage and demolish structures again. I think it may have been a error/leftover when grenades were given a new explosion type to ensure they would not smash garrison and that transferred to a bunch of other weapons.
3 of 5 Relic postsRelic 21 Dec 2015, 18:48 PM
#7
avatar of SpaceBus
Developer Relic Badge

Posts: 160 | Subs: 11

Change the Satchel Charge and Paratrooper Demo from small_explosion type to big_explosion type so that it can properly damage and demolish structures again. I think it may have been a error/leftover when grenades were given a new explosion type to ensure they would not smash garrison and that transferred to a bunch of other weapons.


I will enter an issue into our database and pass it onto Brad to look into. As I said it may be something he intended or as your said it may be something that got mistakenly carried over.


thanks
21 Dec 2015, 19:25 PM
#8
avatar of Switzerland
Donator 33

Posts: 545

How is a 60 muni pouch filled with TNT to kill a bunker a grenade? Yet for a time 10 muni nades were the best weapon to bring down the largest of structures lol.
21 Dec 2015, 22:20 PM
#9
avatar of frostbite

Posts: 593

this has to be a bug no way he would implement this on purpose. penal charge aoe is a tab to small btw to units have to much time to move and it has no aoe like it used to
21 Dec 2015, 23:12 PM
#10
avatar of Blackart

Posts: 344

Please fix Satchel Charge and Timed Explosive Charge.
22 Dec 2015, 19:33 PM
#11
avatar of What Doth Life?!
Patrion 27

Posts: 1664

If it was an intentional design choice then the satchel needs more range or something because it's lost all usability.
4 of 5 Relic postsRelic 22 Dec 2015, 19:44 PM
#12
avatar of SpaceBus
Developer Relic Badge

Posts: 160 | Subs: 11

Hello everyone, I just talked to brad and it turns out this is indeed a bug. Hopefully we will have a fix for it in the near future.


thanks!
22 Dec 2015, 19:45 PM
#13
avatar of Kubelecer

Posts: 403

bad brad
22 Dec 2015, 20:24 PM
#14
avatar of dOPEnEWhAIRCUT

Posts: 239

22 Dec 2015, 21:18 PM
#15
avatar of wafive

Posts: 36

more suggestion for penal, they should go away from blast area of satchel, like paratrooper demo. cuz after penal throw satchel, it's almost kill penal itself (yes suicide squad :clap:) but it is waste :crazy:
25 Jan 2016, 23:50 PM
#16
avatar of MrBananaGrabber.
Patrion 26

Posts: 328

Do you know if this might be something that gets fixed in the February patch? Penals are already almost completely useless. Fixing this would at least make them slightly less awful.
5 of 5 Relic postsRelic 26 Jan 2016, 01:40 AM
#17
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17

Do you know if this might be something that gets fixed in the February patch? Penals are already almost completely useless. Fixing this would at least make them slightly less awful.


This issue is being looked at for the Feb Patch.
26 Jan 2016, 02:34 AM
#18
avatar of MrBananaGrabber.
Patrion 26

Posts: 328

That's great news. Thanks for the quick reply :-D
26 Jan 2016, 13:01 PM
#19
avatar of Trubbbel

Posts: 721

Good news.
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