Relic please change the kubel
Posts: 1653
After playing lots of games in any game mode this is in my opinion THE problem of the insane strenght of OKW. Don't get me wrong, I love to play with this faction and it's my all time favourite faction to play with, but this is getting out of control. I just want a balanced game.
Played enough 1v1's, 2v2's and up to see that this is the main problem of the huge resource advantage, while capping the whole map with the kubel you can just focus on the enemy troops. In my 1v1's I did in auto match and with fellow members of my clan this was every time the outcome of having the capping advantages.
I would suggest to lower the capping speed of the Kubel by atleast 25% - 50% so that the map control isn't going too fast and that the opponent can get the resources to get a decent counter to your tanks.
Please change it
Posts: 322
I just want a balanced game.Yes, as HOI-PAD says, we want the game balance, not OP faction.
Posts: 851 | Subs: 1
Hi fellow members,
After playing lots of games in any game mode this is in my opinion THE problem of the insane strenght of OKW. Don't get me wrong, I love to play with this faction and it's my all time favourite faction to play with, but this is getting out of control. I just want a balanced game.
Played enough 1v1's, 2v2's and up to see that this is the main problem of the huge resource advantage, while capping the whole map with the kubel you can just focus on the enemy troops. In my 1v1's I did in auto match and with fellow members of my clan this was every time the outcome of having the capping advantages.
I would suggest to lower the capping speed of the Kubel by atleast 25% - 50% so that the map control isn't going too fast and that the opponent can get the resources to get a decent counter to your tanks.
Please change it
I would disagree.
If I can't use the suppress function of the Kubel, I should be able to use it for other purposes.
Otherwise, It'll be as useful as the Panzer ELite's kittenkarad in vCoH
Posts: 2307 | Subs: 4
I would disagree.
If I can't use the suppress function of the Kubel, I should be able to use it for other purposes.
Otherwise, It'll be as useful as the Panzer ELite's kittenkarad in vCoH
I thought the Kettenkrad was pretty useful.
Posts: 3103 | Subs: 1
I would disagree.
If I can't use the suppress function of the Kubel, I should be able to use it for other purposes.
Otherwise, It'll be as useful as the Panzer ELite's kittenkarad in vCoH
Kettenkrads couldn't shoot.
Posts: 2272 | Subs: 1
After playing lots of games in any game mode
playercard pls
Posts: 449
Posts: 307
Posts: 1653
playercard pls
http://www.coh2.org/ladders/playercard/steamid/76561198018847508
Although you immediatly ask for my playercard is something I don understand. Currently in top 200s, but was last week ranked 103, but didn played any automatch 1v1s for a week. Did played many custom game 1v1s and my opponents surely weren't bad.
Posts: 4928
Kettenkrads couldn't shoot.
Doesn't really matter. Nobody's gonna buy a light vehicle that has the DPS of a couple Volksgrenadier models and about the same durability. What would be the purpose of it? Pew pew for a few seconds and then sit in the back and keep the Sturmpioneers busy?
Posts: 1094 | Subs: 20
I like the Kubel's new role and I think it's fine.
Posts: 2779
http://www.coh2.org/ladders/playercard/steamid/76561198018847508
{shit}
You post like 3 times of your total number of games played, and almost half of it being 4v4.
End of the thread.
Posts: 823 | Subs: 3
Luvnest said it, and also you can just place a mine on the point the kubel will come for sure. then you don't even need to fight it. and when it is damaged, once, okw has to repair it, which costs time.
Posts: 1891
If your usf or UKF, lol. At least you'll have an easier time countering Volks and Sturmpios.
Posts: 713 | Subs: 2
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Posts: 556
Posts: 33
Kubels are never really rebuilt. Once they are destroyed try are gone. I personnelly think they are fine. US is still able to get a SC in 6 min. SU can getc a scout car and hard counter it almost instantly
True. And both of those decisions will make you loose to 6 minute p2...
I agree with next poster. Give it 5 fuel cost and perhaps buff it in some way at the same time, but do not give it back its suppresion
If it cost 5 fuel i have no problem with what the guy i quoted said.
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