BUG: Please remove the pathing change
4 Feb 2016, 10:26 AM
#101
Posts: 334
+1.
12 Feb 2016, 06:01 AM
#102
Posts: 269
They should revert to vCOH pathing. Seriously. I shift-queue normally in a lot of games and units respond fine. This game, units will do figure 8's through each queued point. Micro is actually punished in this game: it's absolutely ridiculous.
Reverse move was never a good change nor were any of the pathing changes. Why is shift clicking behind your vehicle so bad? Yeah it takes more clicks but units responded predictably in vCOH. In this game, you play RNG with how your units move too and it affects a lot of higher level games. It's so ridiculous to see someone lose a game because of units just circling around like fools.
Reverse move was never a good change nor were any of the pathing changes. Why is shift clicking behind your vehicle so bad? Yeah it takes more clicks but units responded predictably in vCOH. In this game, you play RNG with how your units move too and it affects a lot of higher level games. It's so ridiculous to see someone lose a game because of units just circling around like fools.
Posts: 559 | Subs: 17
Pathing Improvements are currently being worked on. Thanks
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