Does anyone else get unarmed Infantry Sections when playing UKF or is that just me?
This now or awhile ago? It's been fixed for awhile and I just had a game with Brits with the mod, no issues.
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Does anyone else get unarmed Infantry Sections when playing UKF or is that just me?
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Since you are trying to fix Penals imo you should fix their vet bonuses. They still vet in the original role as a long range infantry gaining accuracy that is not suited for their weapons and role...
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Centaur
Increased the damage of the Centaur against garrisoned troops as it can no longer hit additional members with AOE after the Centaur changes.
-Damage against garrisons from 0.5 to 0.75
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Consider bringing damage vs cover inline with other units. This units has full accuracy and damage vs yellow and full damage vs green..
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I would fix that, but I held off as the garrison was more of an issue. I may go back to standardize the numbers.
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Imo an alternative solution to a cheaper T4 and Brummbar that is worth trying is:
Instead of reducing cost, change the units available from it.
...trying leaving cost as is but moving Brumbar to t3 and Ostwind in T4.
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I kind of like this.
The Ostwind's gun still seems a bit lackluster as an anti-infantry weapon in the normal game though (compared to say, the T70, which serves a very similar role), so it could perhaps use an offensive buff if it's going in the top tier. This would be particularly justified by it going against vetted infantry at this point. I don't know if this mod has already done something along those lines.
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Bofors tech cost is free?
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Since the 222 thread is turning rather ugly my suggestion on what to try about the 222 are the following:
1)As already posted allow a upgrade with panzerbusche by replacing the hmg42 221 with the panzerbusche the panzer grenadiers use (campaign).
2) Reintroduce the 221 making them both available. The 221 can have a HMG with good penetration and act as cheap counter to M3 and bren carriers, have some AI capabilities, has bonus vs snipers and spot, keeps same veterancy bonuses and is recon vehicle.
The 222 can also be built (and not upgraded) a bit more expensive, maybe locked behind T3 research, has worse AI, less spotting but has better penetration and HP and it is able to help against more heavily armed vehicles like m20, T70, Stuart. It has an AT ability of some sort like stun of higher penetration and vet bonuses fit its role of a soft light vehicle counter...
Think these solution allows better tools to balance the unit out, than a straight up buff to 222...
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