Why OKW is think op?
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Today, I played a 4v4 with an prostheer player who went prostruppen and spammed luftwaffe supply drop at our fuel and built fuel caches everywhere. I have a new record for building a KT in 9 minutes and 11 seconds now.
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Dear diary:
Today, I played a 4v4 with an prostheer player who went prostruppen and spammed luftwaffe supply drop at our fuel and built fuel caches everywhere. I have a new record for building a KT in 9 minutes and 11 seconds now.
9 minutes and 11 seconds!!?!?! Mamma Mia. Pleasae give a picture of that time
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when US force is op,allies player is used to weakened axis,so lots of them didnt get seasoned.and when okw is strenthened to standard,everything seems out of control.
Best economy, best units. Sure Volks are bad vs infantry but you can get an unlimited amount and they have flame nades.
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Best economy, best units. Sure Volks are bad vs infantry but you can get an unlimited amount and they have flame nades.
Forgot the part where with enough muni they turn into an anti everything blob with shreks.
@ OP UP OKW isn't the same as OP USF ( Rifle flamers aside)
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Kar98K acc better than Gren with 25% lower dmg
It mean best acc Bolt action in Core unit
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The amount of volks I can put on the field is kind of silly. Now, I don't typically do it because good players quickly ruin that with MGs.
It is kind of silly how fast I can get a luchs on the field, although that advantage doesn't last long on team games because AT guns make short work of it. Regardless, its first 5 minutes are so almost always allow me to ruin allied attempts to make an early game infantry push.
Honestly I think the economy (and some pop issues) is where complaints of OPKW is legitimate. I liked the challenge and gambles of OKW pre-patch, but now it is incredibly easy for me to recover or employ a risky odd strategy with little risk. Losing squads and panzers in the last patch was always a big deal, this time oh well just produce another Panther right away. CHoosing schwer or mechanized was a very serious choice.
That being said, I think some of the complaining is outrageous. OKW is certainly much more dynamic in the mid game and plenty of allied players are figuring out decent counters.
People still complaining about the infantry support gun need to go away, every faction in the game has some decent form of indirect.
Not sure why everyone is complaining about the flame grenade. Micro better and use MGs and its no biggie. Anytime I have wiped a squad with one of those its because someone wasn't using MGs properly or wasn't paying attention.
Also, as others have mentioned, the early KT is silly(I guess it is more of a 1v1 & 2v2), because I haven't seen it yet in 3v3 and I certainly always think light armor is critical for mid game and countering allied blobs.
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