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USF Ambulance Weapon Drops

6 Dec 2015, 22:00 PM
#21
avatar of Swift

Posts: 2723 | Subs: 1


if not ambulances then what? the other has to be the halftrack its gotta be so it can reduce travel distance time

Or you can accept every faction has a weakness, if you truly believe weapons racks are a weakness.
6 Dec 2015, 22:01 PM
#22
avatar of The Big Red 1

Posts: 758

USF already have:

- mobile aura healing
- dual equipping
- equipping on every squad
- forward retreat
- self building base structure and vehicle crews, reducing the workload on RE
- generally the best field presence

I don't think forward weapon racks are needed here, escpecially since you only need to upgrade you units once in the whole game.

brits have em and they are defensive faction!
6 Dec 2015, 22:02 PM
#23
avatar of The Big Red 1

Posts: 758

jump backJump back to quoted post6 Dec 2015, 22:00 PMSwift

Or you can accept every faction has a weakness, if you truly believe weapons racks are a weakness.

they are a weakness and liability no doubt about
6 Dec 2015, 22:03 PM
#24
avatar of Swift

Posts: 2723 | Subs: 1

Can't argue with fanboys.
6 Dec 2015, 22:04 PM
#25
avatar of nodickwilliams

Posts: 230

Permanently Banned

they are a weakness and liability no doubt about

Lol bro lets see us "nerf" axis. And give them weapon racks. Then you'll be crying axis OP when they start dual equipping.
6 Dec 2015, 22:06 PM
#26
avatar of The Big Red 1

Posts: 758


Lol bro lets see us "nerf" axis. And give them weapon racks. Then you'll be crying axis OP when they start dual equipping.

they were op from the start cuz relic favors them more then the allies!
6 Dec 2015, 22:07 PM
#28
avatar of Swift

Posts: 2723 | Subs: 1


they were op from the start cuz relic favors them more then the allies!

Umm, I've looked at your playercard.

Have you ever played axis? Ever?
6 Dec 2015, 22:08 PM
#29
avatar of sorryWTFisthis

Posts: 322

No +2
6 Dec 2015, 22:11 PM
#30
avatar of The Big Red 1

Posts: 758

jump backJump back to quoted post6 Dec 2015, 22:07 PMSwift

Umm, I've looked at your playercard.

Have you ever played axis? Ever?

no i dont have to i because i knew they were already too easy to play (best AT and armor in-game) that already smells a petty excuse for a cheap easy win
6 Dec 2015, 22:16 PM
#31
avatar of Swift

Posts: 2723 | Subs: 1

So you don't actually have any experience playing with them, but they're OP?

Balance comes from informed perspective, and I don't think you have the perspective to call OP if you don't know how it looks objectively, from both sides of the coin.
6 Dec 2015, 22:18 PM
#32
avatar of The Big Red 1

Posts: 758

jump backJump back to quoted post6 Dec 2015, 22:16 PMSwift
So you don't actually have any experience playing with them, but they're OP?

Balance comes from informed perspective, and I don't think you have the perspective to call OP if you don't know how it looks objectively, from both sides of the coin.

tried axis in comp stomp and man they are easy and boring as hell!
6 Dec 2015, 22:18 PM
#33
avatar of ItchyGonorrhea

Posts: 107


brits have em and they are defensive faction!


Brits lack other things. Just to name a few:
They have little access to vehicle snares, no no-doc forward retreat, no mobile indirect, smaller squads and their healing being on frontline units is very often a disadvantage.


no i dont have to i because i knew they were already too easy to play (best AT and armor in-game) that already smells a petty excuse for a cheap easy win


This is just such a dumb answer, but it's completely befitting to you.

Also, you comp stomping experiences are still of no value for balance discussions.
6 Dec 2015, 22:19 PM
#34
avatar of Swift

Posts: 2723 | Subs: 1


tried axis in comp stomp and man they are easy and boring as hell!

I thought the same of USF when I first tried them. Rifles Rifles Rifles early stomp. And then I played them some more and I like them a lot.

[EDIT]: You don't need to report all the posts, I'm still watching this thread so I'll delete the ones that cross the line :romeoMug:
6 Dec 2015, 22:20 PM
#35
avatar of The Big Red 1

Posts: 758



Brits lack other things. Just to name a few:
They have little access to vehicle snares, no no-doc forward retreat, no mobile indirect, smaller squads and their healing being on frontline units is very often a disadvantage.



This is just such a dumb answer, but it's completely befitting to you.

Also, you comp stomping experiences are still of no value for balance discussions.

i dont see you running all they way bak to base to pick up weapons and i tell u its a real pain in the ass
6 Dec 2015, 22:25 PM
#36
avatar of The Big Red 1

Posts: 758

jump backJump back to quoted post6 Dec 2015, 22:19 PMSwift

I thought the same of USF when I first tried them. Rifles Rifles Rifles early stomp. And then I played them some more and I like them a lot.

[EDIT]: You don't need to report all the posts, I'm still watching this thread so I'll delete the ones that cross the line :romeoMug:

you finally caught on if theres one thing i learned is to "get" people quietly who dont think your ideas or suggestions are not worth a penny i believe my idea has some merit to be improved on but others might not be so receptive to the idea

on to the subject i luv USF but they struggle so much and i see them as the underdogs they're a much better challenge to play instead of axis which have pretty much everything they need
6 Dec 2015, 22:54 PM
#37
avatar of siuking666

Posts: 707


tried axis in comp stomp and man they are easy and boring as hell!


Scrubs Compstomping retarded AI that has no skill but always maphack and cheat resource then complaint about multiplayer being OP and easy? :S :loco:

Oh great. Congratz. You just logically proved that you play BETTER THAN AI
6 Dec 2015, 22:57 PM
#38
avatar of The Big Red 1

Posts: 758



Scrubs Compstomping retarded AI that has no skill but always maphack and cheat resource then complaint about multiplayer being OP and easy? :S :loco:

even without cheats i still feel they are too easy to play with little to no micro and not to mention they have a get-out-of-jail card ability called blitz for their tanks
6 Dec 2015, 23:06 PM
#39
avatar of RMMLz

Posts: 1802 | Subs: 1

Nope. A lot of things could have "benefits" for certain factions and they might seem "interesting", but we don't really need them. And besides, with the mess-of-a-balance that we currently have, adding new mechanics is the worst idea ever.


OT:
6 Dec 2015, 23:09 PM
#40
avatar of The Big Red 1

Posts: 758

i think we gotta fix the in-game balance first before we add new mechanics
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