Login

russian armor

OPKW nerf.

5 Dec 2015, 12:23 PM
#1
avatar of NEVEC

Posts: 708 | Subs: 1

OKW became horribly overpowered, it's not secret for anyone, 6 minute luchs and p4 comes before you can get shreman is not funny now. Volksgrenadiers overperfrom, they stay way too good against riflemans, IS and conscripts, okw also have acess to cheaper sturmpioneers and kubelwagen early what makes you loose map control right from start.

Suggestion: volksgrenaiders damage reduced from 12 to 10, price to 235 mp.
Panzershrek accuracy reduced by 25% from current stats.
T4 gives you acess to such strong tanks but cost only 135 fuel in total. Increase it price to 140 fuel and 15 for truck. (155 fuel in total).

Thank you for reading.
5 Dec 2015, 12:28 PM
#2
avatar of Shanka

Posts: 323

jump backJump back to quoted post5 Dec 2015, 12:23 PMNEVEC
OKW became horribly overpowered, it's not secret for anyone, 6 minute luchs and p4 comes before you can get shreman is not funny now. Volksgrenadiers overperfrom, they stay way too good against riflemans, IS and conscripts, okw also have acess to cheaper sturmpioneers and kubelwagen early what makes you loose map control right from start.

Suggestion: volksgrenaiders damage reduced from 12 to 10, price to 235 mp.
Panzershrek accuracy reduced by 25% from current stats.
T4 gives you acess to such strong tanks but cost only 135 fuel in total. Increase it price to 140 fuel and 15 for truck. (155 fuel in total).

Thank you for reading.


No

Luchs is counterable

Volks are fine

Only things wrong is 14 min KT
5 Dec 2015, 12:28 PM
#3
avatar of pugzii

Posts: 513

5 Dec 2015, 12:34 PM
#4
avatar of __deleted__

Posts: 4314 | Subs: 7

No its fine.
I tested it in preview . It was fine.
I played it now and it is fine.

Maybe not fine in higher game modes but in 1vs1 gane is fine
5 Dec 2015, 12:35 PM
#5
avatar of NEVEC

Posts: 708 | Subs: 1

No its fine.
I tested it in preview . It was fine.
I played it now and it is fine.

Maybe not fine in higher game modes but in 1vs1 gane is fine


I play 2v2, it's anything but not fine.
5 Dec 2015, 12:37 PM
#6
avatar of chipwreckt

Posts: 732

Gotta be super agro at the start with USF m20/ Jeep, Soviet Scoutcar, and UKF UC. to hunt down the supercapping kubels and harres those med trucks. The problem is that most players in teamgames never use these units. All I see in teamgames is maxim spam, IS spam, Rifle spam, wich is terrible vs this new OKW meta.

Maybe just make KT time limit, cant be called in until 30mins ingame or something :foreveralone:
5 Dec 2015, 12:41 PM
#7
avatar of Australian Magic

Posts: 4630 | Subs: 2

Luchs is counterable. Sure. Just like Quad was counterable. Point is, it required much more skills to counter quad, than to use it.
Same with Luchs. It requires much more skills to counter it, than to use it.

I play only 2v2 and higher. Those game modes are completly broken. 13-15min KT? WTF? What should I use agasint it? T34/76? Imagine 12min IS2 :foreveralone:
Put KT behind CPs. It would be avaible with all doctrines but only when you rach 13-14CPs.

Panther coming in the similar time like Sherman?

Dead Lieutenat and SU T1?

Not to mention all upgrades and bonuses for free while other factions have to pay :hansGG:
5 Dec 2015, 12:52 PM
#8
avatar of Stafkeh
Patrion 14

Posts: 1006

jump backJump back to quoted post5 Dec 2015, 12:28 PMShanka

Volks are fine

:lolol:

A unit that has no problemo with armor and infantry is not fine in my eyes. I like the volk change in damage but the schreck needs a hard nerf or simply has to go from that unit.

Im a 1v1 player, played quite some games and you simply have to play different vs OKW which is pretty logical because they are basicly a new faction. The fast teching is a problem, volks are a problem and the 0 sideteching is a problem. Thats it for me. I like the patch so far.

I really wish every gamemode had a seperate balance, its super hard to balance 1s and 4s with the same numbers... But Duffy already said this will never happen. I understand that.
5 Dec 2015, 12:56 PM
#9
avatar of Firesparks

Posts: 1930

remove the schreck and give the volks faust.

with easy access to some of the best tank, anti-tank weapon, and tank hunter in the game there's no need for the volks to be using schreck.

the increase in munition and fuel was suppose to increase unit diversity, but yet the okw are just mostly spamming schreck harder.

some of the tank and tank destroyer need a nerf too. They were previously expected to fight outnumber and as a result strong. With the increase in fuel they need a small nerf.
5 Dec 2015, 13:02 PM
#10
avatar of sorryWTFisthis

Posts: 322

Rage harder
5 Dec 2015, 13:15 PM
#12
avatar of Diomedes

Posts: 103

No its fine.
I tested it in preview . It was fine.
I played it now and it is fine.

This, it was tested by relic and then tested in balance preview again.
jump backJump back to quoted post5 Dec 2015, 12:23 PMNEVEC


Suggestion:
Stop posting and play the game instead to git gud. Thats the only way.

5 Dec 2015, 13:15 PM
#13
avatar of Esxile

Posts: 3602 | Subs: 1

Faust would be 10 times worst than Shrek, 1 faust is enough to engine damage anything inferior to sherman, I let you imagine what happens if you get catch by 1 faust from a volks blob.
The problem with Volks is the spam, Relic must add tolls on OKW abilities so the player cannot simply build 1 after 1 his volks:
Add a 100mp/15 fuel toll to unlock shrek
Add a 100mp/15 fuel toll to unlock flamnade

Or at least if Relic doesn't want to add tolls, link the flamnade to T1 and shrek to T2 or the opposite if you want.
5 Dec 2015, 13:24 PM
#14
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Yes, somthing need change, imo need more time for me, but it be changes for OKW. Imo the main ptoblem that luchs supported with shreks. And 100 % income looks not good, no price nerf for units, no nerf for vet for some units, more free meat from OKW with up MP. And yep, its need to adapt a little.

5 Dec 2015, 13:27 PM
#15
avatar of NEVEC

Posts: 708 | Subs: 1

Such a trolls attack. OKW ezy mode now.
5 Dec 2015, 13:32 PM
#16
avatar of Firesparks

Posts: 1930

jump backJump back to quoted post5 Dec 2015, 13:15 PMEsxile
Faust would be 10 times worst than Shrek


with faust Volksgrenadier would basically a stronger osttruppen/conscript.
5 Dec 2015, 13:41 PM
#17
avatar of Stafkeh
Patrion 14

Posts: 1006

playercard pls


You cant simply post this on everything you disagree with...
5 Dec 2015, 13:41 PM
#18
avatar of SturmKiwii

Posts: 67

Wow after every change in coh2 there are instant OP/ UP Posts...

This isnt my Littlepony get used too it...omfg
5 Dec 2015, 13:53 PM
#19
avatar of __deleted__

Posts: 830

No its fine.
I tested it in preview . It was fine.
I played it now and it is fine.

Maybe not fine in higher game modes but in 1vs1 gane is fine


Well then, we simply let you test everything and determine if it is fine. Your verdict is final.

All aboard!
5 Dec 2015, 13:54 PM
#20
avatar of Sgt.Chickenface
Patrion 310

Posts: 155

Hmmm could call in a King Tiger with pop cap 100, that was unexpected. Luchs is swell. OKW feels rather different this way. With the Kübels capturing, the gameplay was relaxing.
1 user is browsing this thread: 1 guest

Livestreams

Germany 27

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

848 users are online: 848 guests
0 post in the last 24h
5 posts in the last week
33 posts in the last month
Registered members: 49140
Welcome our newest member, Drummer
Most online: 2043 users on 29 Oct 2023, 01:04 AM