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Goliath - Applying self destruct damage twice

4 Dec 2015, 19:58 PM
#1
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

If the goliath dies, it applies self_destruct_goliath_mp.txt doing 200damage.

Problem is, when you activate the ability it applies the same item one for the ability and one more time for the death of the unit. Intended or not ?

Edit:


I've talked to the Designer and he's says its working as Intended. (supposed to do 400 damage) Thanks
4 Dec 2015, 19:59 PM
#2
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

So, blowing it up yourself deals 400 damage?

Now, that's definitely not intended I guess.
4 Dec 2015, 20:00 PM
#3
avatar of AchtAchter

Posts: 1604 | Subs: 3

I was already wondered, I one shotted a T70 which has 320 health.
4 Dec 2015, 20:02 PM
#4
avatar of Stafkeh
Patrion 14

Posts: 1006

Nice detective work there Chuko!
4 Dec 2015, 20:22 PM
#5
avatar of ATCF
Donator 33

Posts: 587

Woah, even without Lord Cruzzi, the small secrets of Relic programming gets revealed, nice job!
4 Dec 2015, 20:49 PM
#6
avatar of __deleted__

Posts: 4314 | Subs: 7

Relic learn new thinks every day :D
4 Dec 2015, 20:52 PM
#7
avatar of AchtAchter

Posts: 1604 | Subs: 3

Just did some tests in the cheat mod. The Goliath does 400 dmg. You can one shot Stuarts with it
Only Relic postRelic 4 Dec 2015, 21:45 PM
#8
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17

If the goliath dies, it applies self_destruct_goliath_mp.txt doing 200damage.

Problem is, when you activate the ability it applies the same item one for the ability and one more time for the death of the unit. Intended or not ?


I've talked to the Designer and he's says its working as Intended. (supposed to do 400 damage) Thanks
4 Dec 2015, 21:58 PM
#9
avatar of Looney
Patrion 14

Posts: 444

So a 100 muni unit can one shot my 20 fuel + 340 mp + 60 muni side skirts upgraded M20. Or even my 70 fuel + 240 MP (not to mention teching costs) stuart in one shot?

Ty for clarifying.

4 Dec 2015, 22:18 PM
#10
avatar of ElSlayer

Posts: 1605 | Subs: 1



I've talked to the Designer and he's says its working as Intended. (supposed to do 400 damage) Thanks

O_O
4 Dec 2015, 22:29 PM
#11
avatar of BlackKorp

Posts: 974 | Subs: 2

jump backJump back to quoted post4 Dec 2015, 21:58 PMLooney
So a 100 muni unit can one shot my 20 fuel + 340 mp + 60 muni side skirts upgraded M20. Or even my 70 fuel + 240 MP (not to mention teching costs) stuart in one shot?

Ty for clarifying.



you don't like relic balance? :foreveralone:
4 Dec 2015, 22:35 PM
#12
avatar of MoerserKarL
Donator 22

Posts: 1108

how much damage has the demo charge?
4 Dec 2015, 22:35 PM
#13
avatar of nodickwilliams

Posts: 230

Permanently Banned
how much damage has the demo charge?
400 or 480?
4 Dec 2015, 22:55 PM
#14
avatar of DonnieChan

Posts: 2272 | Subs: 1

5 Dec 2015, 00:16 AM
#15
avatar of Looney
Patrion 14

Posts: 444



you don't like relic balance? :foreveralone:


:foreveralone: Haven't lost my light vehicles yet, not to mention the M20 decloaks the Goliath really far.

Not sure if this thing is OP, but it does make me play so much more careful. The sound is huge as well btw.
5 Dec 2015, 00:24 AM
#16
avatar of BlackKorp

Posts: 974 | Subs: 2

jump backJump back to quoted post5 Dec 2015, 00:16 AMLooney


:foreveralone: Haven't lost my light vehicles yet, not to mention the M20 decloaks the Goliath really far.

Not sure if this thing is OP, but it does make me play so much more careful. The sound is huge as well btw.


i guess we have to figure out for some days and #adapt

but i don't really like this new okw doc, i mean goliath is cool but the other stuff is too passiv if you ask me :megusta:
5 Dec 2015, 00:55 AM
#17
avatar of Switzerland
Donator 33

Posts: 545

So if Goliath's can self spot then Demos should have a sight radius in the fog of war and be ready to trigger at all times in the fog of war? Relics new creation, we break our own fancy mechanics we made videos about at launch (true sight) because we want to.

Sorry but this is bull, abandoned vehicles have no crew and can't see, anything without a crew cannot see. If you drive your Goliath out of sight range it should stop and go Camouflaged till you can see it. Otherwise we are breaking game principles for now.
5 Dec 2015, 01:32 AM
#18
avatar of KoufromMizuchi

Posts: 172

Wasn't it same on the coh1 also? Or was it just 200 damage back there?
5 Dec 2015, 10:45 AM
#19
avatar of Porygon

Posts: 2779

Goliath was invented for anti-tank purpose, then what's wrong with it?
5 Dec 2015, 14:34 PM
#20
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Goliath was invented for anti-tank purpose, then what's wrong with it?


User: how much dmg is the Goliath going to do?
Dev: 200dmg

Patch is released

User: The goliath is doing 400dmg
Dev: Working as intended :romeoMug:
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