Login

russian armor

Goliath self spotting??

Should the Goliath be able to self spot?
Option Distribution Votes
58%
42%
Total votes: 84
Vote VOTE! Vote ABSTAIN
4 Dec 2015, 15:19 PM
#1
avatar of _GarbageMan_

Posts: 83

This is not a thread to cry about the Goliath. It is simply a discussion in regards to one simple mechanic on it in regards to balance.

Should the Goliath be able to self spot for itself?


=============

My take:

I personally don't think it should.

It's not a living creature.

Russian Demos don't self spot, along with any other mines in the game.

It makes no sense from a balance perspective either (taking realism out of the picture).
4 Dec 2015, 15:35 PM
#2
avatar of Mr. Someguy

Posts: 4928

Demolition Charges are not a controllable unit.
4 Dec 2015, 15:38 PM
#3
avatar of Katitof

Posts: 17914 | Subs: 8

Demolition Charges are not a controllable unit.

You have control over the moment of explosion.

Also, mobile demo that can move while camo and self spot, doesn't require any supporting unit to place and costs just 10 more then normal static non self spotting demo?

Yeah, that sounds like a good balance idea.

WW2 germany had some neat technologies, but GO Pro with life time streaming was not one of them.
4 Dec 2015, 15:39 PM
#4
avatar of BIH_kirov_QC

Posts: 367

Demolition Charges are not a controllable unit.

That exactly true! so if he goliath is a controllable unit it should be controlled by you and not self spot!
4 Dec 2015, 15:48 PM
#5
avatar of medhood

Posts: 621

Im happy bout the loud as fuck sound it gives out
4 Dec 2015, 15:48 PM
#6
avatar of Mr. Someguy

Posts: 4928

Honestly if they wanted the Goliath to be realistic, it'd have a guy 20 meters behind it holding the damn controller :lol:
4 Dec 2015, 15:49 PM
#7
avatar of sorryWTFisthis

Posts: 322

Haters gonna hate. Uhm, I meant blobbers.
4 Dec 2015, 15:54 PM
#8
avatar of BIH_kirov_QC

Posts: 367

Haters gonna hate. Uhm, I meant blobbers.

it okw players that blob!
4 Dec 2015, 15:56 PM
#9
avatar of mycalliope

Posts: 721

also goliath can't camo like demo on open field..?? ah the day has come when allies will feel the pain of axis when they get demoed everytime
4 Dec 2015, 16:13 PM
#10
avatar of MoerserKarL
Donator 22

Posts: 1108

I looooove the goliath. Its so funny and hilarious, when this small thing explode it looks like a mini nuke :D
4 Dec 2015, 16:15 PM
#11
avatar of Diomedes

Posts: 103



This is not a thread to cry about the Goliath. It is simply a discussion in regards to one simple mechanic on it in regards to balance.

Should the Goliath be able to self spot for itself?
=============
My take:

I personally don't think it should.
It's not a living creature.
Russian Demos don't self spot, along with any other mines in the game.
It makes no sense from a balance perspective either (taking realism out of the picture).


What about buildings they can spot too... or victory, munitions, fuel point, caches?
Trip wire flares?


You have control over the moment of explosion.

Also, mobile demo that can move while camo and self spot, doesn't require any supporting unit to place and costs just 10 more then normal static non self spotting demo?

Yeah, that sounds like a good balance idea.

WW2 germany had some neat technologies, but GO Pro with life time streaming was not one of them.


Can move while camo only if moves in cover.*
0 armor low hp.
Easy countered by a 30 ammo upgrade, commander/infantry ability or special at troops.
Can be attacked/destroyed by anything if spotted.


It was released less than a day ago and you do this.
It was tested by relic internally and then with balance test preview.
Please play the game or ask some other players later for tactics.

4 Dec 2015, 20:39 PM
#12
avatar of _GarbageMan_

Posts: 83





What about buildings they can spot too... or victory, munitions, fuel point, caches?
Trip wire flares?



Can move while camo only if moves in cover.*
0 armor low hp.
Easy countered by a 30 ammo upgrade, commander/infantry ability or special at troops.
Can be attacked/destroyed by anything if spotted.


It was released less than a day ago and you do this.
It was tested by relic internally and then with balance test preview.
Please play the game or ask some other players later for tactics.

*snip of dumb image*


I did mean to put the in cover part, typed it badly. And I probably played more in one day than you have since the entire release. I do play the game. In fact I'm in the top 35 players in the whole world. How much do you play?

Yeh I think I'm entitled to my opinion on balance.
4 Dec 2015, 20:48 PM
#13
avatar of nodickwilliams

Posts: 230

Permanently Banned
Definitely no. Only problem with this unit is that it can spot for itself which makes no sense at all. Fix that and its fine.
5 Dec 2015, 02:15 AM
#14
avatar of Blackart

Posts: 344

It could spot as well in vCoH.
5 Dec 2015, 02:20 AM
#15
avatar of Cafo

Posts: 245

For realism and balance - NO

But it ruins the gameplay with it..just being real how wants to control this thing through fog of war and even then when units shoot at it they will be visible, it would just be weird.
5 Dec 2015, 03:20 AM
#16
avatar of Intelligence209

Posts: 1124

Have it have 0 sight, and slow down the speed. Fixed...
5 Dec 2015, 04:41 AM
#17
avatar of cr4wler

Posts: 1164


Also, mobile demo that can move while camo and self spot, doesn't require any supporting unit to place and costs just 10 more then normal static non self spotting demo?

Yeah, that sounds like a good balance idea.


you mean like cloaked commandos with the ability to throw nades?

the butthurt in this thread is real.
5 Dec 2015, 05:45 AM
#18
avatar of Mittens
Donator 11

Posts: 1276

Historically speaking it would make sense to get rid of its spotting as it required operators to know when to detonate the explosive.

Stat wise, the 400dmg it does when detonated vs the 200 when killed by enemy unit coupled with the larger AOE than USF demo means its rather potent. The mobile camo it gets means that its hard to track down by light vehicles that can and will be killed if you get to close and its hard to judge this range resulting in a lost unit. I think making it have a very limited line of sight would allow for some good counter play as making it a support unit would make it require a unit to spot for it.



Just an added thought, if this logic is sound then make combat/assault engineers
5 Dec 2015, 05:48 AM
#19
avatar of dpfarce

Posts: 308

I propose we give USF demo charges the ability to self spot
10 Dec 2015, 04:16 AM
#20
avatar of WeißAlchimist

Posts: 112


You have control over the moment of explosion.

Also, mobile demo that can move while camo and self spot, doesn't require any supporting unit to place and costs just 10 more then normal static non self spotting demo?

Yeah, that sounds like a good balance idea.

WW2 germany had some neat technologies, but GO Pro with life time streaming was not one of them.


But Go-Pro Demo charge with radio detonator is fine for allies?

What about all the radio's in russian tanks?

and their 360 Degree perfect vision.

for realism, shouldn't soviet tanks have to "turn out" to see in combat and risk being de-crewed by small arms fire?
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

785 users are online: 1 member and 784 guests
aerafield
0 post in the last 24h
8 posts in the last week
34 posts in the last month
Registered members: 49107
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM