OKW OP?
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I'm willing to believe a lot in this thread but kubel spam?
LOL trust me, I'm more of an allies player since I had better win rates with them.. Got very pissed off to my -4 streak and switched to OKW for fun. Spammed 5 kubels in the first 3 minutes and those kubels killed 26 enemies in 3 minutes!!!! I might have the replay to upload!
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Permanently BannedPosts: 1487
There was person permabanned for insulting developers. But i kind agree with him.
I just dont understand why dont they count full cost of OKW tech tree and find out that its very cheap. That allow them to get a lot more units in mid game while you buy minimum 3 (ussualy 4 buildings) for 800/210.
OH tree is also cheap since they 95% of the time they dont build t4, 50% dont build T3 nor T4
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Middle option nullifies the validity of the 121 votes that had to be deleted...
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Can mod/OP remake poll with some level of objectivity?
Middle option nullifies the validity of the 121 votes that had to be deleted...
They can do it if they want too. Otherwise just make another thread a week from now to get better results.
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OKW build whatever they want 2 tier no upgrades tech tree. lol.
If you want those light vehicles play make requirment for OKW to build 5 kubels to unlock anything bigger
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USF can handle the luchs very well if it chooses to with AT gun or bazookas.And can still make OKW pay for not having suppression unit.
UKF needs to use vickers and AT gun vs them like Wehr does vs usf.
And soviet maxim/zis with cons and mortar.
All allied players have not made a transition to the new required playstyle.AT gun and machine guns are must vs OKW ,plain light vehicles against them are not useful at all.A straight sherman/centaur/suppression vehicle would be much better.
But i still think panther should be locked behind another upgrade.
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They are only a problem in 4 vs 4.
USF can handle the luchs very well if it chooses to with AT gun or bazookas.And can still make OKW pay for not having suppression unit.
UKF needs to use vickers and AT gun vs them like Wehr does vs usf.
And soviet maxim/zis with cons and mortar.
All allied players have not made a transition to the new required playstyle.AT gun and machine guns are must vs OKW ,plain light vehicles against them are not useful at all.A straight sherman/centaur/suppression vehicle would be much better.
But i still think panther should be locked behind another upgrade.
And KT needs CP requirement, just got a 16 min KT it's just rofl
it's funny because he can hit the field way sooner
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Posts: 196
Wanted to share my appreciation of the OKW faction.
The Kubel is just simply broken, no doubt about that, it makes no sense that fast units such be allowed to cap, let alone faster then regular infantry.
In 2v2, 3v3 and 4v4, the greater resource float hugely benefits them, they are currently the only faction that has AT from Tier 1 this combined with tech skipping, makes it extremely comfortable and easy for OKW to break out heavy counters to anything allies can put out. Allies need to painstakingly tech evg from infantry equipment to vehicles. Why are OKW being given a free pass when they no longer suffer the resource handicap of old?
Soviets can handle themselves quite well, if the commander options are well chosen. However USF will be facing ridiculous odds, since all their counters are quite squishy. UKF early game is very lackluster and too reliant on MG that can easily be bum rushed by 2 or 3 volk squads head on and then flame naded to death.
I hope this gets sorted out soon. I like all fashions, but i don't see the enjoyment of such constant unbalance.
On the plus side (lol), OKW now can actually survive those famous early base rushes.
Posts: 611
Came here from official COH2 forum, since it's down.
Wanted to share my appreciation of the OKW faction.
The Kubel is just simply broken, no doubt about that, it makes no sense that fast units such be allowed to cap, let alone faster then regular infantry.
The kubel is a unit that is starting to annoy me. I don't think i have played a game where it wasn't present, mind you I largely play asians, or chinese to be more specific and they have a certain type of playstyle..
I just played a game where I came from 3 directions, 2 rifles and 2 re, surrounded the kubel almost point blank range, it sustained fire for probably 1.5 secs then just reversed up the road with a slither of health, whilest I lost 2 rifle models. It used to be easier to kill with that kind of maneuver.
Yesterday, captain fires two zook volleys,medium range, misses. Wtf how small is it target size.
Another game, kubel takes a shell from easy 8, survives. wtf.
Kubel also seems to do good damage against green cover. I had full health rifles in green cover shooting at kubel in open, lost 3 models while kubel maybe lost 33% health. Had it not got stuck on light object trying to get away i would not have killed it at that time.
Do not attempt to counter if you are in negative cover(ie roads) it will simply fuck you up and you will never get near it due to speed on roads.
Damage output is really quite good. It will easily solo a squad given right circumstances, and it drops models at a fairly constant rate.
I really think it needs a fuel cost. Its a bit too good atm, and to those that will argue the contrary, if it is not good why is it present in every game I play..
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*Poll is now closed to preserve first day overreactions****(votings)
Posts: 1891
Because they are a powerful elite army of the reich I also think commander abilities should be free so I can spend more munis on Shreks and sweepers to counter OP USF mines. Plus it would open up more playstyles .
All in all bad patch that Allied Fanboys will love because they'll effortlessly win big team games. 0/10, lelic.
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