Give Brits AT Snare With Nade Tech
Posts: 1276
Add it to the already existing Nade tech option for brits and possibly adjust price of tech
Posts: 1653
Posts: 1604 | Subs: 3
1. Snare it.
2. Piat blob it to death, thx to 80 deflection damage.
Therefore no thank you. You have a snare on the sniper, it only requires vet 1. Brits were managing without snares up to this point, I don't see a reason why they should get it.
I think one of the reasons the 6 Pounder has it's 50 % better accuracy against vehicle is because they have no classical snare.
Posts: 1930
How to counter any tank:
1. Snare it.
2. Piat blob it to death, thx to 80 deflection damage.
Therefore no thank you. You have a snare on the sniper, it only requires vet 1. Brits were managing without snares up to this point, I don't see a reason why they should get it.
I think one of the reasons the 6 Pounder has it's 50 % better accuracy against vehicle is because they have no classical snare.
while I agree with the sentiment, that british anti-tank capability was designed with the lack of an at snare on tommies, the recent nerf to the at sniper and the 6 pounder is a massive nerf to the brits.
I would prefer the tommies be kept without a snare, but they are going to need a massive buff in other areas. The AEC is going to need a massive buff for one.
Posts: 609
Posts: 8154 | Subs: 2
Posts: 1604 | Subs: 3
Correct me if i'm wrong, but doesn't the UKF sniper "snare" only crits engine on light vehicles ?Yes, tanks get only shortly stunned.
Posts: 1930
Yes, tanks get only shortly stunned.
casemate armor (stug,jpz4, etc) get short stun.
turreted tank (pz4, panther, etc) get turret lock, but the gun can still technically fire and the tank can still move with no problem.
The instant engine crit against light vehicle was a bit much, but the effect on other unit was annoying at best. A better nerf would have been to limit the light vehicle engine critical to target with only 50% hp left, similar to how the other snare operate.
Posts: 609
Posts: 1930
Perhaps a buff then to make it more reliable?
then you would have people complaining about vet 1 sniper destroying engines on stuff like tigers.
Stuff like turret lock was perfectly fine on a vet 0 ability. the light vehicle snare was really the only odd one out.
Posts: 1164
if you think thats OP, then vote NO on this thread, because that basically is what you would be giving brits, despite their super strong late game.
also, @Firesparks, the "nerf" to the 6pdr was not a direct nerf to the 6pdr (its stats remained untouched), it was more a nerf to the amount of fieldable units of the brits. the 6pdr still performs EXACTLY the same way it did before, the MP cost increase only delayed the appearance of the 6pdr (and all subsequent units) by roughly 10-15 seconds. and if you think 10-15 seconds is a big deal, pls test the earliest possible times for both cromwell and (ost) p4 in a custom game and try to justify that.
Posts: 609
then you would have people complaining about vet 1 sniper destroying engines on stuff like tigers.
Stuff like turret lock was perfectly fine on a vet 0 ability. the light vehicle snare was really the only odd one out.
True. I'm just not a fan of putting the snare on the IS or Engies because of its strong synergy with double Piats, but the Brits definitely need a reliable snare somewhere.
Posts: 1604 | Subs: 3
then you would have people complaining about vet 1 sniper destroying engines on stuff like tigers.
Stuff like turret lock was perfectly fine on a vet 0 ability. the light vehicle snare was really the only odd one out.
By the time a tiger comes out your sniper is already vet 1. Literally nothing has changed except for the fact that light vehicles are not instantly snared by the sniper they try to counter
Posts: 4928
Posts: 482
No.
Posts: 482
Add the AT Snare to the Artillery Flare upgrade, so people will actually be incentivized to buy that instead of using only medkits. It would also leave some units vulnerable, rather than making every Infantry Section something to avoid.
It's not well known the artillery flare provides 10 more sight to the IS. Means the IS can see even further than sniper which has 45 sight range.
Posts: 692
How to counter any tank:
1. Snare it.
2. Piat blob it to death, thx to 80 deflection damage.
Therefore no thank you. You have a snare on the sniper, it only requires vet 1. Brits were managing without snares up to this point, I don't see a reason why they should get it.
I think one of the reasons the 6 Pounder has it's 50 % better accuracy against vehicle is because they have no classical snare.
god forbid a tank that has been driven next to an anti-tank blob be killed
Posts: 239
Seriously, just plant mines. The brit mine (non doctrine mind you) usually inflicts DESTROYED engine on most axis tanks. Only other mine that does this as consistently is the riegel. And the only thing that changed with the 6 pdr was its price, which it probably needed anyways seeing how it performed way better than the price suggested. There was no nerf.
Posts: 1384
If you reaaaally want an AT snare, get some tankhunter tommies.
Posts: 1124
Livestreams
30 | |||||
27 | |||||
22 | |||||
17 | |||||
6 | |||||
2 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.600215.736+15
- 3.34957.860+14
- 4.1107614.643+8
- 5.305114.728+1
- 6.916405.693-2
- 7.273108.717+24
- 8.722440.621+4
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
37 posts in the last month
Welcome our newest member, Rusel334
Most online: 2043 users on 29 Oct 2023, 01:04 AM