Chuko's gameplay, balance and fix for SU 1.0
6 Dec 2015, 03:35 AM
#41
Posts: 1487
ALSO Every viable soviet 1v1 commander must have shocks or guards. KV2 uselees buff you cannot get it cuz you lose infantry fights in late game with no shocks or guards.
6 Dec 2015, 04:52 AM
#42
Posts: 2742
This thread reminded me that I miss barbed wire fields.
They were pretty cool to mess around with, even if they were rather glitchy/problematic with pathing, especially on retreat.
And I agree that penals need to have some sort of decent role. I miss having SVTs be effective at range. I've also long felt that penals should have something like a DP-28 upgrade to make a choice between flames (and satchels).
They were pretty cool to mess around with, even if they were rather glitchy/problematic with pathing, especially on retreat.
And I agree that penals need to have some sort of decent role. I miss having SVTs be effective at range. I've also long felt that penals should have something like a DP-28 upgrade to make a choice between flames (and satchels).
6 Dec 2015, 05:00 AM
#43
1
Posts: 2307 | Subs: 4
Love the penal changes. I like all the changes, but the penals are an essential unit to making the commanders without call-in infantry useful.
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