OKW Flak Emplacements
Posts: 344
They were more usefull in vCoH, in CoH2 it's not worth to build them.
Posts: 1124
Posts: 59
Relic forgotten about them completely? I think they need more crew members to be effective, now they have only 2 models, if 1 die the emplacement get abandoned.
They were more usefull in vCoH, in CoH2 it's not worth to build them.
Personally, i think they shouldn't be able to be abandoned since they're already easy to counter with either tanks or indirect fire...
Making them decrewable just makes them in-effective against infantry... When i built them awhile back they were even decrewed by riflemen who just ran at it shooting...
For it's cost and population it takes up, it has to atleast be effective at something other than just shooting down planes
Posts: 658
Right now, they are a waste of MP and fuel.
Posts: 22
Out of interest, did anyone try them as building clearer when all flak weapons were broken vs garrisons? did we miss a meta there?
Posts: 824
Yeah, they definitely need some love. Especially since you spend fuel on it.
Out of interest, did anyone try them as building clearer when all flak weapons were broken vs garrisons? did we miss a meta there?
You never needed to get into a building to fight one, just find a pebble and hide behind it and the Flak would fail to hit you.
Posts: 245
Posts: 587
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Posts: 304
Posts: 1384
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If there is dirt piled up from a Gopher hole, it renders the unit useless
...regardless of the gopher's nose colour?
Posts: 692
the shit tier
Posts: 59
Crew should be much harder to kill. These things should be like bofors lite edition but right now they're piss easy to kill. Even the base ones can be easily decrewed and captured.
I thought they made the base flak emplacements impossible to decrew in one of the patches, i can't remember which... However the ones you build can still be decrewed
Posts: 1384
I thought they made the base flak emplacements impossible to decrew in one of the patches, i can't remember which... However the ones you build can still be decrewed
Unless it happened very very recently the base ones can still be decrewed. Done it a couple times in the last couple of weeks.
Posts: 392
this will be a step towards making them viable and not worthless like emplacements
Posts: 951
Just remove the crew, so it must be killed, not abandoned.
+1
Posts: 172
Adjust HP and fuel cost if needed.
Posts: 172
Unless it happened very very recently the base ones can still be decrewed. Done it a couple times in the last couple of weeks.
Is this should go to bug forum, again? LOL
Posts: 138
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