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Does the Stuka Zu Fuss need a shorter cooldown time?

Is a shorter cooldown for the stuka going tgo help it become useful again?
Option Distribution Votes
23%
77%
Total votes: 48
Vote VOTE! Vote ABSTAIN
29 Nov 2015, 18:49 PM
#1
avatar of sorryWTFisthis

Posts: 322




Facing such situations is a nightmare for any fool who have decided to try out playing as OKW. The ISG is a joke now and the damage of offending units (Mxim, vickers) is so high and that approaching and using incnades is not rational, needless to say you don't have enough resources to spam incnades by that time and when you can approach the building it is protected by shockies or CMDos.

The sutka went under multiple ninja nerfs in terms of AOE and Scatter so reducing the cooldown won't hurt that much.
29 Nov 2015, 18:54 PM
#2
avatar of F1sh

Posts: 521

Stuka 1 shots any ambient building and team weapons, I think the default cooldown is OK the way it is.

However, it's much too hard to get veterency on a lot of units, including stukas. The veterency requirement should be lowered instead.
29 Nov 2015, 19:22 PM
#3
avatar of ferwiner
Donator 11

Posts: 2885

The poll is quite rigged... As for the stuka it is a great weapon in great place. And it will be also easily affordable now, doesnt need any changes.
29 Nov 2015, 19:50 PM
#4
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

absolutely not; the wurfrahmen is very powerful. yes, it has RNG issues but all artillery, and especially all rocket artillery, have that as well.
29 Nov 2015, 20:05 PM
#5
avatar of Carlos Danger

Posts: 362

Definitely not. Maybe a population reduction to 10-12 though - although other artillery units should also get population reductions.
29 Nov 2015, 21:04 PM
#6
avatar of __deleted__

Posts: 4314 | Subs: 7

It is very powerfull , takes down any building (whitch is quite rare nowadays) Comes miles ahead of katty and still it is much better (survivability , wiping potential) and cost only a sliver more fuel now (fuel is not 100%).

Also it actually mean every time it fires one maxim /vicres in building is dead because they cannot unpack before they hear sound and pack mg.
30 Nov 2015, 09:34 AM
#7
avatar of Muxsus

Posts: 170

It's fine, I'd even nerf it somehow due to how frustrating it is to play against it.
30 Nov 2015, 15:56 PM
#8
avatar of Imagelessbean

Posts: 1585 | Subs: 1

If cool down comes down, which can be done already by stacking 3 stuka bulletins, you need to nerf it elsewhere. Every time it fires right now it wipes a support weapon squad at minimum.

Polls should always read when asked a binomial question: Yes, No, Other. Your poll is very biased towards your own preferences.
30 Nov 2015, 15:58 PM
#9
avatar of Katitof

Posts: 17914 | Subs: 8

Don't fix what isn't broken.
30 Nov 2015, 16:22 PM
#10
avatar of Nabarxos

Posts: 392

God no i dont want this WIPE machine to be buffed,its already a nightmare to save my troops from this ridiculous barrage.
30 Nov 2015, 16:45 PM
#11
avatar of sorryWTFisthis

Posts: 322

God no i dont want this WIPE machine to be buffed,
More like reverting the nasty ninja nerfs, but yeah I my heart was with the second option as well.
30 Nov 2015, 16:45 PM
#12
avatar of __deleted__

Posts: 830

jump backJump back to quoted post30 Nov 2015, 15:58 PMKatitof
Don't fix what isn't broken.
30 Nov 2015, 16:59 PM
#13
avatar of Nabarxos

Posts: 392

More like reverting the nasty ninja nerfs, but yeah I my heart was with the second option as well.


what ninja nerfs??? the thing is going to be more "cheaper" with the revamp.

am i missing something?
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