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russian armor

Double the weapons, double the fun

24 Nov 2015, 01:14 AM
#21
avatar of medhood

Posts: 621

Took me like 30 tries so fortunately this would be hard to abuse in an automatch game as you have to micro other units and stuff
24 Nov 2015, 01:31 AM
#22
avatar of medhood

Posts: 621


I actually wanna try dual minesweepers in automatch for trolling purposes
24 Nov 2015, 02:43 AM
#23
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3

jump backJump back to quoted post24 Nov 2015, 01:14 AMmedhood
Took me like 30 tries so fortunately this would be hard to abuse in an automatch game as you have to micro other units and stuff


Making this work in automatch is 10 times easier than in custom match, since the lag is the major factor in making this happen manually.
24 Nov 2015, 02:46 AM
#24
avatar of steel

Posts: 1963 | Subs: 1

Volks blob schreck blob? :megusta:

Quad IR STG? :megusta:


inb4 this bug spreads to even vehicles. 2x Quad .50s Kreygasm
24 Nov 2015, 03:06 AM
#25
avatar of BeefSurge

Posts: 1891

Imagine how OP 2 M1919s on Riflemen would be. Or Zooks Kappa
24 Nov 2015, 03:14 AM
#26
avatar of Mr. Someguy

Posts: 4928

Imagine how OP 2 M1919s on Riflemen would be. Or Zooks Kappa


USUSamisamisUSUS
24 Nov 2015, 03:19 AM
#27
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Imagine how OP 2 M1919s on Riflemen would be. Or Zooks Kappa

Especially if the Rifles had a ton of received accuracy reductions from vet :thumb:
24 Nov 2015, 03:45 AM
#28
avatar of BeefSurge

Posts: 1891

jump backJump back to quoted post24 Nov 2015, 03:19 AMVuther

Especially if the Rifles had a ton of received accuracy reductions from vet :thumb:


At least HMGs could stop these hypothetical Riflemen. But what if they could nullify HMGs for next to no cost with the click of a button...man, now that would be broken lol. How would you even stop them?
24 Nov 2015, 09:24 AM
#29
avatar of SwonVIP
Donator 11

Posts: 640

I tested it with my ahk script and it worked 100% (3 out of 3times) vs cpu (no input lag so it should work in automatch aswell).

Cuddletronic, I sent you my script via pm - you should be able to reproduce it without any issues.





24 Nov 2015, 09:39 AM
#30
avatar of SpaceHamster
Patrion 14

Posts: 474

AHK reproduced this bug just fine. Also works with obers in giving them quadruple infrared STG 44's.

24 Nov 2015, 10:57 AM
#31
avatar of Jewdo

Posts: 271

AHK reproduced this bug just fine. Also works with obers in giving them quadruple infrared STG 44's.


Well thats all you really need. :)
24 Nov 2015, 11:02 AM
#32
avatar of Trubbbel

Posts: 721

jump backJump back to quoted post24 Nov 2015, 01:31 AMmedhood
I actually wanna try dual minesweepers in automatch for trolling purposes

:lolol:
24 Nov 2015, 12:15 PM
#33
avatar of adamírcz

Posts: 955

Imagine how OP 2 M1919s on Riflemen would be. Or Zooks Kappa

But you CAN have double weapons on USF infantry without bugs :hansREKT:...-compensation for being forced to use racks.
24 Nov 2015, 12:44 PM
#34
avatar of MoerserKarL
Donator 22

Posts: 1108

AHK reproduced this bug just fine. Also works with obers in giving them quadruple infrared STG 44's.



holy shit. Terminators :hansREKT:
24 Nov 2015, 13:40 PM
#35
avatar of Shanka

Posts: 323



I wasn't able to repro it even with using the Hotkeys. I've tossed a bug into our database, just in case.


Try with 2 squad of grens, i manage to pulled it off twice
24 Nov 2015, 13:52 PM
#36
avatar of Iron Emperor

Posts: 1653



Only 2.

Interestingly enough, Panzerfüsiliers G43 uses no slots, so you could give the entire squad 6 G43s using this bug. Otherwise this squad has 2 slots for other weapons they pick up.


I thought when you upgraded the panzerfussiliers that you would have 6 G43's. so they are only getting 4?
24 Nov 2015, 14:01 PM
#37
avatar of Contrivance

Posts: 165 | Subs: 2



I thought when you upgraded the panzerfussiliers that you would have 6 G43's. so they are only getting 4?


The upgrade gives you 3, as well as a 1.5 sight range multiplier... which means getting the upgrade a second time will also boost their sight range out to 78.75 meters (35 * 1.5 * 1.5).
24 Nov 2015, 14:11 PM
#38
avatar of Iron Emperor

Posts: 1653

24 Nov 2015, 14:11 PM
#39
avatar of MoerserKarL
Donator 22

Posts: 1108



The upgrade gives you 3, as well as a 1.5 sight range multiplier... which means getting the upgrade a second time will also boost their sight range out to 78.75 meters (35 * 1.5 * 1.5).


if this is really possible, a hotfix is needed :hansGASM:
24 Nov 2015, 14:38 PM
#40
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

jump backJump back to quoted post24 Nov 2015, 01:31 AMmedhood

I actually wanna try dual minesweepers in automatch for trolling purposes


it's not just trolling if it gives spios another repair speed increase.
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