Balance Preview Patchnotes
Posts: 1653
Posts: 1930
I also would like to see a increase in vet 4-5 to make them better and justify their longer time to reach.
the game is already plagued with vet3 terminator rifles. I am not thrilled about vet5 terminator volks/ober/whatever.
Posts: 959
IS do have a snare but its locked into special weapons regiment with the BOY AT rifle sections. So there's that
lol at that bro!
Posts: 1063
Posts: 295 | Subs: 1
So... they made the OKW vet, that was commonly referred to as "bad", even worse? Wasn't this one of the main complaints about the faction, that gaining vet doesn't feel as rewarding on their core units*? LeL.
EDIT: *) compared to other factions
At least their vet isn't meant to be advantage anymore and idiots wont say "hurr durr you have vet 5 thats why you have resource penalty". With 100% res income, personally I dont care about vet 5, now I can play as any other factions and I wont be in resource disadvantage hole.
Basically, vet 5 become "other cool but useless feature", and i'm fine with it, if OKW has 100% income.
Posts: 30
Getting rid of the reduced fuel and muni actually makes things really weird. Best solution would have been to put the resource exchange into t1 (was mentioned before I think) and keep some form of penalty. Would have been enough to offset the problems with the current system.
I think flak HQ probably needs to be nerfed pretty hard, only reason why it was ok was because of the lack of resource income. Sad the MGs didn't get changed. Making fallback position cheaper would have been nice too, I feel like the patch doesn't really address the weak areas of OKW and overbuffs them in other ways.
Posts: 295 | Subs: 1
i.m. mech HQ + Flak HQ unlocks PIV
med HQ + Flak HQ unlocks JP4
med+flak+mech unlocks Panther.
Make this and OKW would be perfectly fine with 100% income, there wont be any tank rushes and all tanks would arrive ~at the same time with other factions.
But i'm not sure how fast they could field tanks with 0 starting fuel.
Also, volk schrecks should cost 110 muni, really. Even with penalty OKW had no problem spamming them, and with penalty 90 muni was ~112 muni without penalty. So yeah, there is no reason to make schreck cheaper.
Also
Flame nade should be unlocked if you go for Mech.HQ
Regular nade if you go for Med.HQ
To prevent volks being effective vs everything right off the bat.
Posts: 1217
I´d prefer some better bonuses for a small resource penalty. Also the tech tree looks very much like the standard OST/ Soviet now. No fuel conversion rushes into Panthers. I liked the different design.
Can´t comment on the actual balance though. Too much stuff changed. Yet I fear that OKW will just play out like the other factions and brings us closer to mirror matches.
Posts: 179
Also look at its vet 1 ability. Its not worth 45 muni and the vet at all.
The vet 1 ability should be that it fired all its rockets in one like it did historically, for 60 muni.
Posts: 28
Posts: 1484
Why the heavy nerf on Brits tho? Sniper was the only way to deal with light vehicles and AT snares. Churchill got a cost increased but we can at least bring the stats back to 1600 (previous patch). Shrek cost need to be kept at 90 munitions since they don't have the penalty.
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Posts: 658
Did the Panther cost less than the Wehrmacht one? Nope. Did grenades cost less because of that ammo penalty? Nope.
OKW had "normal" prices + penalties. Ammo/fuel prices don't need to be adjusted.
Posts: 323
@everyone asking for ammo/fuel price adjustments:
Did the Panther cost less than the Wehrmacht one? Nope. Did grenades cost less because of that ammo penalty? Nope.
OKW had "normal" prices + penalties. Ammo/fuel prices don't need to be adjusted.
Cheaper teching price you know
Don't you ?
Posts: 4630 | Subs: 2
@everyone asking for ammo/fuel price adjustments:
Did the Panther cost less than the Wehrmacht one? Nope. Did grenades cost less because of that ammo penalty? Nope.
OKW had "normal" prices + penalties. Ammo/fuel prices don't need to be adjusted.
You consider 60ammo for Obers LMG as a normal price?
Posts: 211
Posts: 1484
Posts: 2561
@everyone asking for ammo/fuel price adjustments:
Did the Panther cost less than the Wehrmacht one? Nope. Did grenades cost less because of that ammo penalty? Nope.
OKW had "normal" prices + penalties. Ammo/fuel prices don't need to be adjusted.
Okw Panther comes out significantly faster then wher Panther. Before the penalty is what helped balance that. Now there is no drawbacks and allies will often end up facing a panther while only having a single much weaker medium tank.
Posts: 17914 | Subs: 8
You consider 60ammo for Obers LMG as a normal price?
Its Krupp MG so its legit
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