Infantry bulletins effect
Posts: 4314 | Subs: 7
+3 % accuraccy - basic
-3% reload - common - green
-2 reload , -2 cooldown between shots -rare - blue
Posts: 503
Can somebody tell mewhat is DPS beofre and after i give core infantry buletins :
+3 % accuraccy - basic
-3% reload - common - green
-2 reload , -2 cooldown between shots -rare - blue
search in Cruzz's "more you know" thread. IIRC, the 3% accuracy increased DPS by about 3% and cooldown of 5% was next best followed by reload/cooldown. Reload happens less often (after emptying magazine) than cool down which happens between each shot fired.
Posts: 4314 | Subs: 7
Posts: 8154 | Subs: 2
Did the math.
Notes:
-I expect the Reload bulletins affecting Reload duration and not Reload frequency.
-I made the calculations based on the Gren Kar at mid range. Cooldown modifiers are better at longer range than at close range
+3 Accuracy: increases damage by 3%
5% cooldown: increases damage by 1.21%
3% Reload: ... by 0.27%
2% Reload + 2% Cooldown: ... by 0.66%
Basically using all 3 bulletins gives you a 5% increase damage.
Posts: 4314 | Subs: 7
Posts: 1384
The best bulletins are the ones that boost veterancy or reduce munitions cost. XP is usually pretty large numbers, so 10% adds up over the course of the game. And saving a handful of munitions on BARs or whatever is always handy.
Posts: 2635 | Subs: 4
Permanently BannedPosts: 732
http://www.coh2.org/topic/34574/cooldown-bulletins-how-good-are-they
Posts: 587
Posts: 4314 | Subs: 7
Even strategist cant use search function anymore?
http://www.coh2.org/topic/34574/cooldown-bulletins-how-good-are-they
i cant find there any great numbers so i created a thread.
Nowadays there is so many useless threads created so i think i dont get ban if i create one useless myself
Posts: 2470
Posts: 1604 | Subs: 3
Posts: 474
3x Obers accuracy bulletins
but what about 3x 5% more armor on p4 bulletins
Posts: 587
but what about 3x 5% more armor on p4 bulletins
you only need 1 bulletin to have a slight chance that the enemy AT guns start bounching off your P4 since P4 has 180 armor and Ziz has 180 penetration
Posts: 747 | Subs: 2
you only need 1 bulletin to have a slight chance that the enemy AT guns start bounching off your P4 since P4 has 180 armor and Ziz has 180 penetration
OKW P4 has 234 default armor, but I prefer triple 4% more armor for OKW Panther. That's 396 armor at Vet2.
Posts: 1248
Posts: 587
OKW P4 has 234 default armor, but I prefer triple 4% more armor for OKW Panther. That's 396 armor at Vet2.
396 armor, my god.....
Posts: 3103 | Subs: 1
396 armor, my god.....
Suck it every tank except Jagdtigers
Livestreams
50 | |||||
45 | |||||
3 | |||||
882 | |||||
60 | |||||
18 | |||||
6 | |||||
5 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.624225.735+2
- 5.276108.719+27
- 6.306114.729+2
- 7.919405.694+3
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
5 posts in the last week
33 posts in the last month
Welcome our newest member, Bohanan
Most online: 2043 users on 29 Oct 2023, 01:04 AM