Infantry bulletins effect
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+3 % accuraccy - basic
-3% reload - common - green
-2 reload , -2 cooldown between shots -rare - blue
![avatar of hannibalbarcajr](/uploads/avatar/12061.jpg?updated=1443324732)
Posts: 503
Can somebody tell mewhat is DPS beofre and after i give core infantry buletins :
+3 % accuraccy - basic
-3% reload - common - green
-2 reload , -2 cooldown between shots -rare - blue
search in Cruzz's "more you know" thread. IIRC, the 3% accuracy increased DPS by about 3% and cooldown of 5% was next best followed by reload/cooldown. Reload happens less often (after emptying magazine) than cool down which happens between each shot fired.
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Did the math.
Notes:
-I expect the Reload bulletins affecting Reload duration and not Reload frequency.
-I made the calculations based on the Gren Kar at mid range. Cooldown modifiers are better at longer range than at close range
+3 Accuracy: increases damage by 3%
5% cooldown: increases damage by 1.21%
3% Reload: ... by 0.27%
2% Reload + 2% Cooldown: ... by 0.66%
Basically using all 3 bulletins gives you a 5% increase damage.
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The best bulletins are the ones that boost veterancy or reduce munitions cost. XP is usually pretty large numbers, so 10% adds up over the course of the game. And saving a handful of munitions on BARs or whatever is always handy.
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http://www.coh2.org/topic/34574/cooldown-bulletins-how-good-are-they
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Even strategist cant use search function anymore?
http://www.coh2.org/topic/34574/cooldown-bulletins-how-good-are-they
i cant find there any great numbers so i created a thread.
Nowadays there is so many useless threads created so i think i dont get ban if i create one useless myself
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3x Obers accuracy bulletins
but what about 3x 5% more armor on p4 bulletins
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but what about 3x 5% more armor on p4 bulletins
you only need 1 bulletin to have a slight chance that the enemy AT guns start bounching off your P4 since P4 has 180 armor and Ziz has 180 penetration
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you only need 1 bulletin to have a slight chance that the enemy AT guns start bounching off your P4 since P4 has 180 armor and Ziz has 180 penetration
OKW P4 has 234 default armor, but I prefer triple 4% more armor for OKW Panther. That's 396 armor at Vet2.
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OKW P4 has 234 default armor, but I prefer triple 4% more armor for OKW Panther. That's 396 armor at Vet2.
396 armor, my god.....
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396 armor, my god.....
Suck it every tank except Jagdtigers
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