Infantry bulletins effect

Posts: 4314 | Subs: 7
+3 % accuraccy - basic
-3% reload - common - green
-2 reload , -2 cooldown between shots -rare - blue

Posts: 503
Can somebody tell mewhat is DPS beofre and after i give core infantry buletins :
+3 % accuraccy - basic
-3% reload - common - green
-2 reload , -2 cooldown between shots -rare - blue
search in Cruzz's "more you know" thread. IIRC, the 3% accuracy increased DPS by about 3% and cooldown of 5% was next best followed by reload/cooldown. Reload happens less often (after emptying magazine) than cool down which happens between each shot fired.

Posts: 4314 | Subs: 7


Posts: 8154 | Subs: 2
Did the math.
Notes:
-I expect the Reload bulletins affecting Reload duration and not Reload frequency.
-I made the calculations based on the Gren Kar at mid range. Cooldown modifiers are better at longer range than at close range
+3 Accuracy: increases damage by 3%
5% cooldown: increases damage by 1.21%
3% Reload: ... by 0.27%
2% Reload + 2% Cooldown: ... by 0.66%
Basically using all 3 bulletins gives you a 5% increase damage.

Posts: 4314 | Subs: 7


Posts: 1384
The best bulletins are the ones that boost veterancy or reduce munitions cost. XP is usually pretty large numbers, so 10% adds up over the course of the game. And saving a handful of munitions on BARs or whatever is always handy.

Posts: 2635 | Subs: 4
Permanently Banned
Posts: 732
http://www.coh2.org/topic/34574/cooldown-bulletins-how-good-are-they


Posts: 587

Posts: 4314 | Subs: 7
Even strategist cant use search function anymore?
http://www.coh2.org/topic/34574/cooldown-bulletins-how-good-are-they
i cant find there any great numbers so i created a thread.
Nowadays there is so many useless threads created so i think i dont get ban if i create one useless myself


Posts: 2470

Posts: 1604 | Subs: 3



Posts: 474
3x Obers accuracy bulletins
but what about 3x 5% more armor on p4 bulletins



Posts: 587
but what about 3x 5% more armor on p4 bulletins
you only need 1 bulletin to have a slight chance that the enemy AT guns start bounching off your P4 since P4 has 180 armor and Ziz has 180 penetration

Posts: 747 | Subs: 2
you only need 1 bulletin to have a slight chance that the enemy AT guns start bounching off your P4 since P4 has 180 armor and Ziz has 180 penetration
OKW P4 has 234 default armor, but I prefer triple 4% more armor for OKW Panther. That's 396 armor at Vet2.


Posts: 1248


Posts: 587
OKW P4 has 234 default armor, but I prefer triple 4% more armor for OKW Panther. That's 396 armor at Vet2.
396 armor, my god.....



Posts: 3103 | Subs: 1
396 armor, my god.....
Suck it every tank except Jagdtigers

Livestreams
![]() |
![]() |
![]() |
74 | ||
![]() |
![]() |
![]() |
417 | ||
![]() |
![]() |
![]() |
22 | ||
![]() |
![]() |
![]() |
19 | ||
![]() |
![]() |
![]() |
5 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.43163.872+9
- 2.58380.879+22
- 3.800454.638-1
- 4.313114.733+9
- 5.12744.743+1
- 6.17951.778+2
- 7.282161.637+1
- 8.17773.708+3
- 9.371284.566-1
- 10.8039.672+1
Replay highlight
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger



Board Info
mebongda365info
13 posts in the last week
77 posts in the last month
Welcome our newest member, mebongda365info
Most online: 2043 users on 29 Oct 2023, 01:04 AM