All UKF vehicle skills like, suppression fire(uc), chain breaker, smoke shell, grenade...
are almost impossible to trigger in a normal game, because the vehicle´s needs to be absolute standing still.
Examples:
UC; If i don´t want to get hit by a Panzerfaust i need to move constantly backward while fighting, ---> I´am unable to kick in the suppressions rounds.
AEC; I never could used the chain breaker ability from the AEC, i guess for this skill both enemy vehicle and the AEC needs to stand still which is pretty rare.
Cromwell, Comet; if i choose to fire a smoke shell out of range the tank starts to move to get in range but never shoot the smoke shell, they same thing happen with the Comet grenade, while the Churchill grenade works fine.
These things need a bit love to get useful.
UKF usability of vehicle skills
6 Nov 2015, 21:25 PM
#1

Posts: 203
6 Nov 2015, 21:28 PM
#2

Posts: 473
Permanently BannedAgreed, mates that play UKF have the same complaints. They also tell me that comet grenade is bugged as hell.
Needs to be looked at most definitely.
Needs to be looked at most definitely.
PAGES (1)

1 user is browsing this thread:
1 guest
Livestreams
![]() |
![]() |
![]() |
76 | ||
![]() |
![]() |
![]() |
6 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
9 | ||
![]() |
![]() |
![]() |
8 | ||
![]() |
![]() |
![]() |
3 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.59682.879+10
- 2.43163.872+9
- 3.14839.791+7
- 4.288162.640+6
- 5.14348.749-1
- 6.14465.689+12
- 7.18151.780+4
- 8.18678.705+1
- 9.814466.636+2
- 10.390262.598-2
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
14

Download
1376